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Advanced [show]


Glim Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his black robe. He has a small bristly mustache and wavy golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He never swears and excessively uses polite adverbs when speaking. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the north to a Gardener, Glim learned a great deal about his mother's area of expertise. A freak accident while working with his Armorer mother left him crippled. He has taken up work as a Gardener and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Optimist. Flaws: Disease, PTSD. Bonds: Job. Occupation: Gardener

Voice: Hissing voice

Attributes [hide]

Glim Fiddlefen, Male Gnome Bard 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)15 (+2) 10 (+0)14 (+2)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Flask Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His gray fur is braided into rings. He has copper eyes and a black hat with a blue feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is skeptical of what others tell him and is slow to trust.

History: He was born into a rich family. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Joker. Flaws: Shy. Bonds: Rich, Slave, Family. Occupation: Banker

Voice: Italian accent

Attributes [hide]

Flask Of World, Male Tabaxi Aristocrat 9
Medium (6'1") Tabaxi, Neutral Good (CR 9)
Armor Class 12
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 8 (-1)16 (+3)
Skills Nature +6, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Giant, Celestial
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 90000 cp. White opal (1300 gp). Rhodochrosite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wrenn Munggen, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is cut short. His violet eyes dart from person to person.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He is the product a well kept family trust fund and as such has never really known need. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: To find somewhere to settle down; and he has money and likes to spend it

Ideals: Joker, Opinionated. Flaws: PTSD, Mundane. Bonds: Rich, Enemies. Occupation: Crown-heir

Voice: Soft and melodious

Attributes [hide]

Wrenn Munggen, Male Gnome Adept 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills History +2, Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 600 gp. Pink pearl (150 gp). Aquamarine (1000 gp). Deep blue spinel (1000 gp). Black pearl (1000 gp).


Social Check DCs


Ar-Karo Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a simple blue robe with brown stripes complete with hood. He has a moderate pudge and is not very fit. His hair is chestnut and curly. His eyes are blue.

Personality: Ar-Karo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He comes from a rich eastern family. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Bonds: Adventurer, Rich. Occupation: Masseuse

Voice: Timid voice

Attributes [hide]

Ar-Karo Marleigh, Male Half-Orc Commoner 13
Medium (5'6") Half-Orc, Neutral Evil (CR 13)
Armor Class 11
Hit Points 64 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)8 (-1) 12 (+1)12 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 4000 gp. Eye agate (16 gp). Canary diamond (5000 gp). Star rose quartz (50 gp). Chrysoprase (50 gp). Moonstone (50 gp). Deep blue spinel (700 gp). Brown-green garnet (100 gp).


Social Check DCs


Alvyn Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He usually wears his blue robe and has his spear always slung over his shoulder. He wears his brown hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is very quiet and rarely speaks above a whisper. As long as the job gets done he does not care how it got done.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.

Motivation: He'd like to take his coworkers down a peg; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Professionalism. Flaws: Shy. Bonds: Rich, Adventurer, Job. Occupation: Miller

Voice: Sighs a lot, exhausted

Attributes [hide]

Alvyn Tarkelby, Male Gnome Warrior 1
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp.


Social Check DCs

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