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NPC Generator

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Advanced [show]


Gruk Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is golden and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gruk was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gruk fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is content

Ideals: Fighting, Athletic, Justice. Bonds: Attractive, Poor. Occupation: Mercenary

Voice: Indian accent

Attributes [hide]

Gruk Denholm, Male Half-Orc Paladin 5
Medium (5'5") Half-Orc, Neutral Evil (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 19 (+4)14 (+2) 17 (+3)10 (+0)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Orc, Abyssal, Infernal
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses like a well dressed Navigator does. He wears his purple hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born blind and as such lacked many opportunities for work. He has had some formal music training, and achieved minor success. Recently the stress of being a Navigator has made it difficult for him to sleep.

Motivation: A strong sense of loyalty to Tiefling people.

Ideals: Artistic. Flaws: Insomniac, Racist, Disease. Bonds: Job. Occupation: Navigator

Voice: Russian accent

Attributes [hide]

Zepar Judgment, Male Tiefling Paladin 2
Medium (6'9") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 24 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)19 (+4) 17 (+3)11 (+0)
Skills Nature +6, Persuasion +2
Senses Passive Perception 13
Languages Common, Undercommon, Gnome, Gnoll, Ignan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 280 gp.


Social Check DCs


Pelt On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His gray fur is greasy and uncared for. He has a tattooed face.

Personality: Pelt hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He takes great joy in being the best Bellfounder in town.

History: Pelt was born the youngest of three triplets. His first spouse was a Jeweler, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Bellfounder

Voice: Switch between two voices

Attributes [hide]

Pelt On the Water, Male Tabaxi Expert 3
Medium (6'2") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)16 (+3) 11 (+0)18 (+4)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Red garnet (100 gp). Bloodstone (20 gp). Rhodochrosite (6 gp). 1 Climber’s kit. 1 Silk rope. 1 Superior lock.


Social Check DCs


Thamior Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears suspenders and pastel workpants. His shirt is tan, and he wears a heavy pastel leather apron most of the time. He has a silver handlebar mustache and slicked back silver hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A true patriot, Thamior would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the north to a Healer, Thamior learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Thamior took refuge in the large cave and found the beat up falchion and armor he uses now. He then took over the family business and is one of the better Healer for hire.

Motivation: Expand his business.

Ideals: Optimist. Bonds: Attractive, Military, Job, Nature. Occupation: Healer

Voice: Old thin voice

Attributes [hide]

Thamior Blumenthal, Male Half-Elf Bard 15
Medium (5'6") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 69 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)13 (+1) 9 (-1)10 (+0)
Skills Medicine +4, Religion +6
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433

Possessions: 800 pp. Red garnet (110 gp). Hematite (15 gp). Azurite (15 gp). Star rose quartz (40 gp). Rock crystal (40 gp). Blue quartz (15 gp). Moonstone (40 gp). Violet garnet (1100 gp). Chrysoprase (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Efferil Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears long strands of sapphire and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. He keeps his silver hair in a flapper bob. He has a dull look in his violet eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a minor phobia of water and hates getting wet.

History: Efferil was born in the west. At a young age he loved to build and create. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hasn't been sleeping well lately.

Motivation: He has money and likes to spend it.

Ideals: Persistence. Flaws: Ugly, Insomniac, Fearful. Bonds: Rich. Occupation: Stylist

Voice: Complex vocabulary, royal

Attributes [hide]

Efferil Xistsrith, Male Elf Paladin 3
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)10 (+0) 10 (+0)15 (+2)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. Jet (40 gp). Star rose quartz (20 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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