Frug Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tight fitting white shirt and pants, and is pretty ugly. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His brown eyes have a joyful gleam in them most of the time.
Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Enemies. Occupation: Mercenary
Voice: Thin and wheezing
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 50 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 19 (+4) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
Possessions: Just what you see.
Geoffrey Mori, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: While he acts the brute, he is far gentler than he would appear. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Fighting, Extrovert. Bonds: Attractive, Mentor, Family, Adventurer. Occupation: Sage
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Harvest Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He sports a flattop fur cut. This amber eyed westerner is not easily forgotten.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: When he was but 8 years old his parents immigrated from the west. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Harvest took refuge in the ruined castle and found the beat up shield and armor he uses now. He has dedicated himself to building a better village for his children.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist. Bonds: Attractive, Adventurer, Immigrant, Nature. Occupation: Assassin
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 32 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Giant, Auran, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Torz Cholmondeley, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'11" and muscular, this western man is renowned for his bright blue suits and hats. He wears a colorful flower in his auburn hair. His violet eyes dart from person to person.
Personality: He never swears and excessively uses polite adverbs when speaking. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born in the west, but his parents moved at a very young age to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Torz was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Animal Trainer
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 28 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 200 gp.
Fallond Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his hand crossbow. His silver hair is cut short with large spiked bangs in the front. His face is scarred and worn.
Personality: A skeptical and narcissistic man, Fallond's first love is himself. His second love is also himself. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fallond grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fallond. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Criminal record. Occupation: Assassin
Voice: Pronounces O like U
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Elven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 260 gp. Zircon (50 gp). Banded agate (10 gp). Iolite (50 gp).
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