Windy Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses in black turtlenecks beneath a grey coat with black slacks. He has styled his lavender fur well, parting it to the right. He wears round tiny glasses practically rammed into his face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.
Motivation: Find a way to reverse the transformation of his brother; and someone believes him a fraud
Ideals: Optimist, Impeccable. Bonds: Religious, Enemies, Family. Occupation: Bellfounder
Voice: Uses sign language
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 5000 sp. Violet garnet (1100 gp). Silver pearl (160 gp). Fire opal (700 gp). Azurite (15 gp). 1 Minor magic item.
Uthemar Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. His blue eyes have a joyful gleam in them most of the time.
Personality: Uthemar is depressed about a lot of things. He tends to be a nihilist. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Uthemar lived on a farm with his mother, near the main road leading to a nearby town. His mother was a soldier and died while he was still young. Uthemar was left his mother's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their son. He worked as a Barrister, and he later adopted a second son.
Motivation: To pay off his debts; and wants to raise his children well
Flaws: Depressed, Forgetful. Bonds: Family, Military, Debt. Occupation: Barrister
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp.
Ur-Lisak Winchester, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is well dressed, constantly wearing a black suit, brown shirt, and red tie. He has a very tight haircut. His violet eyes dart from person to person to random spaces in the air.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ur-Lisak took refuge in the large cave and found the beat up shortbow and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To settle down with his crush; and wants his loneliness to end
Ideals: Fighting. Flaws: Mundane. Bonds: Poor, Has a crush, Nature. Occupation: Spy
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 48 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 500 gp.
Taklinn Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man dresses in grey turtlenecks beneath a black coat with blue slacks and is in decent physical shape. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Taklinn was born with his father's beautiful face. Cursed with unlife at a very young age, Taklinn has worked very hard to control his curse. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Philantrophist. Flaws: Disease, Secretive. Bonds: Attractive, Job. Occupation: Glassblower
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Superior lock.
Roge Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a yellow vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. He keeps his long blonde hair kept up in a rat tail. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.
Motivation: To clean up the streets; and he seems to be bored by most things
Ideals: Gifted. Flaws: Ugly, Addict, Mundane. Bonds: Guardian. Occupation: Servant
Voice: Soft and melodious
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. Brown-green garnet (80 gp). Onyx (70 gp). Banded agate (13 gp). Golden yellow topaz (1300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
