Jocelyn Harley, Male Human [Permalink]
Personal [hide]
Description: This northern man wears tan painted combat armor at almost all times. His clothes are grease stained in places. With a patchy silver beard and wild silver hair. He is baby faced.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the north. A gifted student he started as a Actor, but he got bored and became a Architect. He ran away from his former home and has been making his living as a Architect for the past few years.
Motivation: Sabotage a competitor; and balancing his hectic life and new architect responsibilities is difficult
Ideals: Disciplined. Bonds: Poor, Immigrant, Job. Occupation: Architect
Voice: Russian accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 gp. Amber (150 gp).
Senteq Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has black hair. His eyes are amber and he is always smoking a pipe.
Personality: He is a hateful person. He taunts others and blames them for his problems. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the east to a Sailor, Senteq learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Glassblower, but doesn't like to broadcast it.
Motivation: Further expansion of business; and expand his business
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Sailor
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 14)
Armor Class 11
Hit Points 88 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
Possessions: 3000 gp. Golden circlet with four aquamarines (2000 gp). Brass mug with jade inlays (600 gp). Golden circlet with four aquamarines (2000 gp). Silver chalice with lapis lazuli gems (70 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). A small bag of saffron. (20 gp). Silver chalice with lapis lazuli gems (70 gp). Cloth of gold vestments (70 gp). A roughly beaten golden orb (70 gp). Brass mug with jade inlays (600 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). 1 Medium magic item.
Burgell Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He wears a small hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born several months after his mother was called into army service. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Joker, Logical, Persistence. Flaws: Ugly. Bonds: Military. Occupation: Bellfounder
Voice: Jittery and nervous
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 28 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 19 (+4) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Smoking Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. His cinnamon fur is long and unkept. He is baby faced.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. Animals are drawn to him, and he is able to talk to them.
History: A powerful slaver made him what he is. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying sister.
Motivation: Many goblins want him driven away; and someone believes him a fraud
Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Enemies, Mentor. Occupation: Painter
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 3000 cp.
Cory Cornish, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears tattered old clothes. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He served in the navy to pay for his family's outstanding loans. When Cory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He wants nothing more than to rejoin the army; and a deep hatred of drow
Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Military. Occupation: Blacksmith
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!
