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Advanced [show]


Zook Ningel, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and wears a worn and beaten armor. His auburn hair is matted, messy, and big. He wears a mask on his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is harsh and unforgiving.

History: He got into the Shepherd business at a young age. A freak accident while working with his Carter mother left him crippled. After a long history of fighting, Zook and his spouse have recently divorced.

Motivation: He feels threatened by others; and he is unsatisfied with his job

Flaws: Ugly, Antagonistic, Disease, Fearful. Bonds: Job. Occupation: Shepherd

Voice: Prounounces S like Z

Attributes [hide]

Zook Ningel, Male Gnome Paladin 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills History +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 19000 cp. Zircon (50 gp). Aquamarine (500 gp). Sardonyx (50 gp). 1 Minor magic item.


Social Check DCs


Pushkrimp Van Es, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is still thick. His violet eyes are slightly larger than normal.

Personality: Stoic and calm, he prefers to meditate than take action. Flattery will make him almost putty in your hands.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Disciplined. Flaws: Selfish. Bonds: Military, Job. Occupation: Bookbinder

Voice: Boston accent

Attributes [hide]

Pushkrimp Van Es, Male Half-Orc Aristocrat 10
Medium (5'6") Half-Orc, Chaotic Good (CR 10)
Armor Class 10
Hit Points 74 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)9 (-1) 10 (+0)12 (+1)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 1500 gp. Silver comb with moonstones (500 gp). Jeweled anklet (4000 gp). A necklace of small pink pearls (3000 gp).


Social Check DCs


Kody Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are brown.

Personality: He is very quiet and rarely speaks above a whisper. He is a very good compulsive liar and kleptomaniac.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 13th year, his parents were killed by a goblins raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. Being a Map Maker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Someone believes him a fraud; and he would like to get married and retire

Ideals: Gifted. Flaws: Shy. Bonds: Criminal record, Enemies, Has a crush. Occupation: Map Maker

Voice: Booming voice

Attributes [hide]

Kody Eastoft, Male Human Expert 1
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)18 (+4) 13 (+1)16 (+3)
Skills Arcana +6, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Elven, Abyssal, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 90 gp.


Social Check DCs


Bertram TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a moderate pudge and is not very fit. He is bald on top and has large brown tufts of hair around his ears. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. He also has developed a complete distrust of the Spice Merchant profession.

History: Born in the east his family was never financially stable. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: He is content; and to end his boredom

Flaws: Ugly, Disease, Mundane. Bonds: Poor, Job, Immigrant. Occupation: Architect

Voice: Pronounces O like U

Attributes [hide]

Bertram TellPenny, Male Halfling Monk 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)15 (+2) 12 (+1)11 (+0)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Large well-done wool tapestry (300 gp). Cloth of gold vestments (80 gp).


Social Check DCs


Drogo Royal, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears long strands of jet and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is cut short. He has gleaming, smiling green eyes.

Personality: He is extraordinarily eccentric. He is a logical person and will generally grow upset if things defy logic and science.

History: Gifted from a young age, Drogo studied abroad. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and a strong sense of loyalty to human people

Ideals: Logical, Gifted. Flaws: Insane, Racist. Bonds: Rich. Occupation: Guard

Voice: Sounds elderly

Attributes [hide]

Drogo Royal, Male Human Paladin 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)10 (+0) 17 (+3)14 (+2)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 sp.


Social Check DCs

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