Az-Adar Gladstone, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a hunchback. His wide-brimmed hat is riddled with cuts and holes. He has gleaming, smiling green eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Az-Adar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His arcane abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His religion dominates his actions; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Flaws: Ugly, Secretive, Shy. Bonds: Poor. Occupation: Cook
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 400 gp. 1 Minor magic item.
Qualen Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His head has been shaved. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his father's forge. He left for the east, certain he would find work there.
Motivation: Balancing his hectic life and new Priest responsibilities is difficult; and to be a fortune-teller again
Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Immigrant, Job. Occupation: Priest
Voice: Irish accent
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 15
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 17 (+3) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Kody Fawcett, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep grey leather and dull yellow iron scale mail. He carries with him a set of sickles on his belt, each one with a opal on the hilt. He wears his hair in dreadlocks. His violet eyes peer out from beneath his small grey hat.
Personality: He acts crazy and hedonistic. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born to a pair of adventurers, Kody grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Fighting. Flaws: Hedonist, Antagonistic. Bonds: Enemies, Adventurer. Occupation: Bather
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 150 gp.
Gunter Royston, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple blue robe with black stripes complete with hood. He wears his blonde hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to make people angry or surprised. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Gunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gunter's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Gunter and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally; and wants his loneliness to end
Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Baker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 90 gp. Malachite (14 gp). 1 Everburning torch.
Arnold Ridley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a black shirt with thin tan vertical stripes and grey pants, and is pretty ugly. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and to end his boredom
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Secretive. Bonds: Poor. Occupation: Mayor
Voice: Russian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Gnoll, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp. Brown-green garnet (80 gp).
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