Merihim Principle, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fitting clothing which further accentuates his frame. He sports a flattop hair cut. He wears a mask on his face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Optimist, Justice. Bonds: Attractive, Criminal record, Rich, Enemies. Occupation: Shepherd
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 34 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 900 gp. Onyx (80 gp). Hematite (14 gp). 1 Minor magic item. 1 Minor magic item.
Riardon Horineth, Male Elf [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries a battered axe and tarnished pickaxe as well. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Calm and collected, he is a well trained Sage. Energy wise he seems alert and responsive.
History: Sold as a small child to a wizard, Riardon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Sage for hire.
Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Sage
Voice: Whispers
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 17 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Aquan, Druidic
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +2
Possessions: Just what you see.
Two Llamas Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has moderate length lavender fur. He tend to wears goggles to shield his eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.
History: Two Llamas was born in the south. At a young age he loved to build and create. His father took him hunting and taught him how to get in the mind of other creatures. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has money and likes to spend it; and wants to have a good time and be beloved
Ideals: Optimist, Pacifist, Persistence. Bonds: Rich, Nature. Occupation: Locksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 54 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 1100 gp.
Gildmak TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling brown eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Gildmak was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He now owns his own business.
Motivation: Wants a kiss; and he is unsatisfied with his job
Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Rich, Has a crush. Occupation: Priest
Voice: Creaky witch voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 6000 cp.
Pâsh Birkenhead, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has dyed his greying white hair a little too much giving a sharp white color. He tend to wears goggles to shield his eyes.
Personality: He is calm most of the time but flees social interaction. He is a font of random trivia from the lore and stories he has discovered
History: Pâsh lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Laborer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Meet up once more with his childhood friend.
Ideals: Logical. Flaws: Shy, Disease. Bonds: Adventurer, Family. Occupation: Knight
Voice: Raspy
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Evil (CR 9)
Armor Class 14
Hit Points 63 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Gnome
Attacks Melee +7 / 3d4+4, Ranged +7 / 3d4+4, Grapple +4
Possessions: 500 gp. A delicate silver chain set with a tourmaline (60 gp). Silver comb with moonstones (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp).
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