Spring Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears baggy blue pantaloons and a brown scarf. His fur is white and very short. His amber eyes have a joyful gleam in them most of the time.
Personality: He is irascible and easily irritated. He is obsessed with a lost civilization.
History: He was born into a rich family. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic, Fearful. Bonds: Adventurer, Rich, Religious. Occupation: Mayor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 12)
Armor Class 14
Hit Points 69 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Auran
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
Possessions: 4000 gp. Blue sapphire (900 gp). Coral (140 gp). Sard (40 gp). Deep green spinel (140 gp). Moss agate (4 gp). Jasper (40 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tharivol Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and a wedding ring on his left hand. His blonde hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He uses money and sex appeal to get what he needs; and to share knowledge with the world
Ideals: Logical. Flaws: Shy. Bonds: Rich, In love, Attractive. Occupation: Farmer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Terran, Halfling, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Kellen Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. He has a long silver beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kellen took refuge in the ruined castle and found the beat up axe and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Flaws: Greedy, Disease. Bonds: Attractive, Nature. Occupation: Laborer
Voice: Speaks with a cold
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 300 gp. 1 Minor magic item.
Fivin Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a well pressed and immaculate suit (or dress). His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his blue eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: A powerful wizard made him what he is. He moved out east to avoid the crime he committed. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac
Ideals: Athletic, Opinionated, Justice. Bonds: Criminal record, Mentor. Occupation: Adventurer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ghaliver Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is also unnaturally pale. His blonde hair is cut short. His brown eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Spice Merchant born in the past three hundred years. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Disease. Bonds: Job, Slave, Rich. Occupation: Spice Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 26 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 14 (+2) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Giant, Druidic
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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