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Advanced [show]


Grom Barton, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has red hair. He wears large thick round spectacles.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not believe in violence as a means to an end. He is a dedicated Healer but believes his peers are too gung-ho.

History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Being a Healer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Nothing but the best is good enough for him; and he is a bit of a kleptomaniac

Ideals: Pacifist, Impeccable. Flaws: Antagonistic. Bonds: Criminal record, Rich. Occupation: Healer

Voice: Timid voice

Attributes [hide]

Grom Barton, Male Half-Orc Warlock 4
Medium (6'10") Half-Orc, Lawful Evil (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)11 (+0) 15 (+2)8 (-1)
Skills Athletics +5, Nature +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 14000 sp. Old masterpiece painting (1200 gp). 1 Minor magic item.


Social Check DCs


Heskan Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and he perpetually has his falchion ready. He keeps his silver crest in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also is a firm believer in the manly ideal.

History: Born in the north his family was never financially stable. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Heskan took refuge in the ruined castle and found the beat up falchion and armor he uses now. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and his relatives are trying to arrange a marriage

Ideals: Fighting, Philantrophist, Athletic. Flaws: Impulsive. Bonds: Poor, Nature. Occupation: Mayor

Voice: Tuts and clicks tongue

Attributes [hide]

Heskan Daardendrian, Male Dragonborn Monk 3
Medium (6'1") Dragonborn, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)14 (+2) 16 (+3)13 (+1)
Skills History +4, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Flask Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears a well pressed and immaculate suit (or dress). He has moderate length cinnamon fur. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Mason business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He inherited the family business which he has now maintained for 2 years.

Motivation: To get a good night's sleep; and wants to open a new tavern

Flaws: Insomniac, Fearful. Bonds: Attractive, Job, Enemies. Occupation: Mason

Voice: Sighs a lot, exhausted

Attributes [hide]

Flask Treat, Male Tabaxi Fighter 5
Medium (6'3") Tabaxi, Chaotic Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)11 (+0) 16 (+3)15 (+2)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5

Possessions: 600 gp.


Social Check DCs


Mormo Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his white hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Through the years after Mormo was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Mormo's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Insane, Antagonistic. Bonds: Attractive, Religious. Occupation: Unemployed

Voice: Jittery and nervous

Attributes [hide]

Mormo Felicity, Male Tiefling Paladin 4
Medium (5'7") Tiefling, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)15 (+2) 18 (+4)16 (+3)
Skills Persuasion +5, Survival +6
Senses Passive Perception 14
Languages Common, Abyssal, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jade Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fancy black suit. His orange fur is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great joy in being the best Locksmith in town.

History: Born in the north to a Locksmith, Jade learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered north to less war torn lands. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He'd like to take his coworkers down a peg; and to reunite with his absent mother

Ideals: Gifted. Flaws: PTSD, Secretive. Bonds: Attractive, Job, Family. Occupation: Locksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Jade Hummingbird, Male Tabaxi Ranger 7
Medium (5'6") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)14 (+2) 14 (+2)17 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. Silver pearl (160 gp). Black pearl (1600 gp). Golden pearl (160 gp). Blue star sapphire (1400 gp).


Social Check DCs

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