Beiro Coleman, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tattered old clothes. His black hair is smooth and relatively long. He wears an eyepatch.
Personality: He has a massive crush on the younger sibling of the Armorer who has hired him part-time. He is a very good compulsive liar and kleptomaniac.
History: He was born at the edge of vast forest. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture.
Ideals: Athletic. Flaws: Ugly. Bonds: Has a crush, Criminal record, Nature. Occupation: Armorer
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 23 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 8 (-1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Gnome
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 600 gp. Citrine (70 gp). Aquamarine (1200 gp). Chrysoprase (70 gp). Iolite (70 gp).
Tarak Lincoln, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears many layers of old clothing at all times. His red hair has been sun bleached extensively. His hazel eyes are passionate and lively.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invites people to come help in his community garden.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now spends his time doing works of charity.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Religious. Occupation: Adventurer
Voice: Farmer accent
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 7000 sp. 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Half-Plate.
Grisha Marley, Male Half-Orc [Permalink]
Personal [hide]
Description: He sports pastel clothing, slightly heavier than average wear. He carries with him a set of shields, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is brown and very short. His eyes are likewise amber. His teeth are white and perfect.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Grisha fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is content.
Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Mundane. Bonds: Attractive. Occupation: Merchant
Voice: Draws out vowels
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 45 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 7 (-2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mugrunden Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a grey cloak and cross-gartered yellow stockings. He wears a wide-brimmed hat to hide his balding. His eyes are gold and he is always smoking a pipe.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the east to a Cartwright, Mugrunden learned a great deal about his father's area of expertise. His childhood dream was to be a Mayor, but he was a colossal failure. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.
Motivation: Wants to work out more often; and further expansion of business
Ideals: Athletic, Optimist. Flaws: Greedy, Depressed. Bonds: Job. Occupation: Cartwright
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 160 gp.
Namfoodle Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a white scarf. His skin is fair and his fingers are delicate and long. He has a very tight haircut. His fierce brown eyes like to dwell on things.
Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stableman arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He tends to his Stableman job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his sister
Ideals: Joker. Bonds: Has a crush, Rich, Job, Family. Occupation: Stableman
Voice: Speaks with a cold
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
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