Stannor Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He wears a grey deerstalker hat and grey clothes. He has a slight overbite and is overall scrawny. He has auburn hair. He has a tattooed face.
Personality: He is overprotective of those who hire his services. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is greedy
Ideals: Joker. Bonds: Guardian, Military, Rich, Enemies. Occupation: Carpenter
Voice: Gruff and masculine
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 170 gp. 1 Masterwork Common Ranged Weapon.
Reynard Norton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His black hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also has developed a complete distrust of the Healer profession.
History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Painter for the past few years.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Passionate. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Painter
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 40 pp.
Jade On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tan cloak and cross-gartered brown stockings. He carries with him a set of flails, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his yellow fur to look like a famous performer. His green eyes are slightly larger than normal.
Personality: Stoic and calm, he prefers to meditate than take action. A true patriot, Jade would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A powerful slaver made him what he is. He moved out south to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Fighting, Disciplined. Bonds: Military, Mentor, Criminal record. Occupation: Cook
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 17 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Auran, Halfling, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). 1 Minor magic item.
Manfred Barclay, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of morningstars, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is long and red with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. He has gleaming, smiling hazel eyes.
Personality: He is a Carter first and foremost. He believes firmly that knowledge should be universal. He is skeptical of what others tell him and is slow to trust.
History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. A gifted student he started as a Barber, but he got bored and became a Carter. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He desires power and/or immortality; and sabotage a competitor
Ideals: Fighting. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Carter
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 65 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +4
Possessions: 1600 gp. Carnelian (60 gp). Deep green spinel (90 gp). Rose (60 gp). Chrysoprase (60 gp). Violet garnet (1500 gp).
Ar-Karo Alton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. He is physically well-built. His hair is cut close to his head. He has violet eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has recently gotten a pet goose that steals things from people.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new carter responsibilities is difficult
Ideals: Logical. Flaws: Sensitive. Bonds: Nature, Criminal record, Job. Occupation: Carter
Voice: Nasally tone
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Evil (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (700 gp). Large well-done wool tapestry (100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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