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Advanced [show]


Kody Ryley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a faded coat and loose pants complete with small hat. He has golden hair. He has a tattooed face.

Personality: Kody speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kody took refuge in the large cave and found the beat up bastard sword and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is greedy; and an old rival family wants him found

Ideals: Impeccable, Justice. Bonds: Family, Nature, Rich. Occupation: Unemployed

Voice: Jamaican accent

Attributes [hide]

Kody Ryley, Male Human Wizard 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)16 (+3) 12 (+1)14 (+2)
Skills Performance +4
Senses Passive Perception 11
Languages Common, Goblin, Elven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 500 sp.


Social Check DCs


Eberdeb Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a white coat over a brown low-cut shirt, and a broad hat upon his head. He wears his white hair down. His violet eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Eberdeb was born in the north. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often

Ideals: Joker, Persistence, Athletic. Flaws: Shy. Bonds: Slave. Occupation: Layabout

Voice: Raspy

Attributes [hide]

Eberdeb Horcusporcus, Male Gnome Commoner 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Hûmgrat Spaulding, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is cut short. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with his god.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it

Ideals: Persistence. Flaws: Addict. Bonds: Religious, Rich. Occupation: Bowyer

Voice: Nasally tone

Attributes [hide]

Hûmgrat Spaulding, Male Half-Orc Barbarian 17
Medium (6'4") Half-Orc, Lawful Neutral (CR 17)
Armor Class 12
Hit Points 124 (17d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 15 (+2)8 (-1) 14 (+2)15 (+2)
Skills Investigation +5, Nature +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +4

Possessions: 12000 gp. Azurite (15 gp). Eye agate (15 gp). Tiger eye turquoise (15 gp). Alexandrite (1400 gp). Blue star sapphire (500 gp). Carnelian (40 gp). Star ruby (500 gp). Freshwater pearl (15 gp). Blue star sapphire (500 gp). Iolite (40 gp). White pearl (140 gp). Star rose quartz (40 gp). Aquamarine (1400 gp). Obsidian (15 gp). Onyx (40 gp). White opal (500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Dagger Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'2" and muscular, this southern man is dressed in earthy colors with a yellow and red handkerchief worn on his right side. He has wavy red fur. His copper eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dagger is combative with any and all who dare try his patience in the slightest.

History: Born in the south to a Assassin, Dagger learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Assassin job and began his own company from there.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and he wants revenge against dire rats

Ideals: Athletic, Justice. Flaws: Shy. Bonds: Job, Nature, Enemies. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Dagger Mist, Male Tabaxi Commoner 5
Medium (6'2") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 13 (+1)17 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Naill Amakiir, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. He wears his hair in dreadlocks. His eyes are amber and catlike.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His father raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it.

Ideals: Disciplined, Opinionated. Flaws: Ugly. Bonds: Rich, Nature, Immigrant. Occupation: Tailor

Voice: Boston accent

Attributes [hide]

Naill Amakiir, Male Elf Paladin 3
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)11 (+0) 10 (+0)11 (+0)
Skills Medicine +2, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp. Blue quartz (11 gp).


Social Check DCs

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