Zook Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape, and carries glaives. His chestnut hair is cut short. His eyes are likewise green.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. As long as the job gets done he does not care how it got done.
History: The child of northern immigrants he idolized his father. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zook fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Professionalism, Persistence. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Laborer
Voice: Speaks with a cold
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 14)
Armor Class 11
Hit Points 105 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Druidic, Dwarven
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 1200 pp. Tiger eye turquoise (10 gp). Black star sapphire (1400 gp). Jade (120 gp). Black star sapphire (1400 gp). Golden pearl (120 gp). Alexandrite (1300 gp). Red spinel (120 gp). Red spinel (120 gp). Smoky quartz (20 gp). Freshwater pearl (10 gp).
Mehen Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his black crest in a flapper bob. His eyes, though not visible through his cowl, are gold.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He is a Jackalwere in disguise. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Athletic. Bonds: Adventurer, Religious, Rich. Occupation: Detective
Voice: Scratchy, weak
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 45 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Terran
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +4
Possessions: 1100 gp.
Azaki Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has done his best to style his blonde hair to look like a famous performer. His gray eyes are passionate and lively.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not believe in violence as a means to an end. He is a dedicated Miner but believes his peers are too gung-ho.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Miner and was forced into it by his family; and to reunite with his absent mother
Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Poor, Family. Occupation: Miner
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Goblin, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Astar Havoc, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He has done his best to style his blue hair to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his white eyes.
Personality: He likes to make people angry or surprised. He is a ruthless business man, a trait he acquired from his father.
History: Born to a pair of adventurers, Astar grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: He wants to meet his childhood hero; and wants to work out more often
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Baker
Voice: Hissing voice
Attributes [hide]
Medium (6'7") Tiefling, Lawful Evil (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 18 (+4) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Celestial, Orc, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. A necklace of small pink pearls (1000 gp).
Bertram Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He is portly but not overly obese. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has gray eyes.
Personality: Prone to second guessing himself, he comes off as nervous. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is unsatisfied with his job
Flaws: Shy, Ugly, Greedy. Bonds: Religious, Job. Occupation: Brewer
Voice: Soothing and warm
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Rock crystal (40 gp). Jade (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!
