Astar Divinity, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is constantly adorned with expensive silk clothing, often dyed in bright grey and yellow, and wears rings and necklaces with large, colorful gems. His hair is black and very short. He wears a mask on his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He comes from a rich southern family. He moved from fad to fad and when he turned 15 he discovered singing. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Further expansion of business; and wants to have a good time and be beloved
Ideals: Artistic, Optimist. Bonds: Rich, Attractive, Job, Guardian. Occupation: Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: Just what you see.
Guy Ainsley, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has auburn hair. His face is covered beneath a completely black helmet.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Since then, he has sought to make the best of life.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Religious. Occupation: Stylist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: Jet (100 gp). 4 Smokesticks.
Rangrim Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears white trousers with blue and white striped suspenders. He wears various colorful collared shirts, and is pretty ugly. His hair is cut close to his head. His eyes are blue and he is always smoking a pipe.
Personality: Aggressive, abrasive, and angry, Rangrim embodies much of what other species detest in the Dwarves. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Rangrim hails from a village terrorized by giants. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rangrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rangrim. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Enemies, Criminal record. Occupation: Shoemaker
Voice: Voice breaks
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 20 (+5) | 17 (+3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Druidic, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Eldon Timbers, Male Gnome [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants. He has a penchant for wearing a ring with an oversized topaz on his right hand. His blonde hair is lengthy. His violet eyes are slightly larger than normal.
Personality: Eldon wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted psionic powers by his dying sister.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Disciplined, Gifted, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Rich. Occupation: Tailor
Voice: Mousy voice
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 17 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Goblin, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Shane Hale, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor. He is portly but not overly obese. He has moderate length silver hair. He has blue eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He never wears the same outfit twice, unless he absolutely has to.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and to find somewhere to settle down
Ideals: Optimist, Artistic. Flaws: Mundane. Bonds: Debt, Family. Occupation: Weaver
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
Possessions: 300 sp. Cloth of gold vestments (100 gp).
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