Quick Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is muscular with a powerful set of arms. He keeps his gray fur in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is fixated on the number 12. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born blind and as such lacked many opportunities for work. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has decided he is irredeemable.
Ideals: Impeccable. Flaws: Insane, Disease. Bonds: Adventurer, Criminal record. Occupation: Healer
Voice: German accent
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 11)
Armor Class 12
Hit Points 92 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1500 gp. Alexandrite (1100 gp). Eye agate (6 gp). Bloodstone (40 gp).
Anselm Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is well dressed, but even with his fine clothing he looks run-down. His white hair is heavily combed to the left. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the east, but his parents moved at a very young age to the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he wants to meet his childhood hero
Flaws: Racist. Bonds: Attractive, Adventurer, Immigrant. Occupation: Dilettante
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp. Hematite (9 gp). Hematite (9 gp). Banded agate (9 gp).
Ishmoz York, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a shortspear on his belt, and carries shortspears. His red hair is lengthy and is close to two feet long. He wears a mask on his face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ishmoz fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and he is greedy
Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Carpenter
Voice: Raspy
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 44 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp.
Taklinn Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. His eyes are gray and he is always smoking a pipe.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in a small mountains village. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Ideals: Joker, Logical. Bonds: Nature, Adventurer. Occupation: Blacksmith
Voice: Scratchy, weak
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. 3 Antitoxin. 2 Thunderstones. 3 Acid flasks.
Olunt Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bald on top and has large chestnut tufts of hair around his ears. His blue eyes lackadaisically let the world flow into them.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Olunt is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to a criminal king-pin and mafia family When Olunt reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Bookbinder they were divorced and he won custody of their daughter. He worked as a Sage, and he later adopted a second daughter.
Motivation: To reunite with his absent mother.
Ideals: Optimist. Flaws: Ugly. Bonds: Family, Criminal record, Military. Occupation: Sage
Voice: Speaks with a cold
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 220 gp.
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