Cask Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. His fur is brown and curly. He has gleaming, smiling amber eyes.
Personality: He is very quiet and rarely speaks above a whisper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Cask was born in the west. At a young age he loved to build and create. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Persistence. Flaws: Shy, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Butcher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 11)
Armor Class 14
Hit Points 58 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 12 (+1) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 18
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
Possessions: 370 pp. 1 Minor magic item. 1 Minor magic item.
Ernest Brent, Male Human [Permalink]
Personal [hide]
Description: He wears a red vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is fair and his fingers are delicate and long. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise amber.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in the east. He was an apprentice working in his mother's forge. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Nature, Immigrant. Occupation: Shepherd
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 6)
Armor Class 10
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Undercommon, Auran, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Mantus Wary, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He wears light armors faded through time and improper care. His hair is chestnut, silky, and of moderate length. His black eyes are slightly larger than normal.
Personality: He is a hateful person. He taunts others and blames them for his problems. He can't help but pocket interesting objects he comes across
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture.
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Rich. Occupation: Roofer
Voice: Slurs words
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Salasar Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brass crest is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a pair of adventurers, Salasar grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Rich, Attractive, Job, Adventurer. Occupation: Glassblower
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 52 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Terran, Orc
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 500 gp. Citrine (80 gp). Bloodstone (80 gp). Silver pearl (130 gp).
Alvyn Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His moppish golden hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the west to a Mercenary, Alvyn learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to have a good time and be beloved; and sabotage a competitor
Ideals: Gifted, Optimist. Flaws: Greedy. Bonds: Job, Adventurer. Occupation: Mercenary
Voice: Scandinavian accent
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 600 gp. Fiery yellow corundum (700 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
