Fargrim Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has the majority of his body covered in plate. His feathered hat is riddled with cuts and holes. He wears a mask on his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and to be a cartwright again
Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Occupation: Blacksmith
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
Eberdeb Dunben, Male Gnome [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is always cut to a buzz. His blue eyes peer out from beneath his wide-brimmed blue hat.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He is a Lycanthrope in disguise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.
Motivation: He desires power and/or immortality; and expand his business
Ideals: Justice. Flaws: Ugly, PTSD. Bonds: Rich, Job, Adventurer. Occupation: Weaver
Voice: Slurs words
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Frug Turen, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man is generally shirtless and showing off his tattooed chest, and a wedding ring on his left hand. His hair is brown and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised by priests from a young age. There was a wharf not far from home where he often wandered off to fish. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs
Flaws: Insomniac, Forgetful. Bonds: In love, Nature, Religious, Mentor. Occupation: Farmer
Voice: American accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 29 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 12 (+1) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 300 gp.
River Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a green and violet handkerchief worn on his right side. He has wavy brown fur. His ears are large.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: River was raised in a hard working conservative environment. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now owns his own business.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his sister
Flaws: Ugly, Shy, Fearful. Bonds: Job, Criminal record, Family. Occupation: Apothecary
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Elven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Dûgz Graham, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear flannel. His auburn hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the east to a Animal Trainer, Dûgz learned a great deal about his mother's area of expertise. A gifted student he started as a Barkeep, but he got bored and became a Animal Trainer. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Job, Family. Occupation: Animal Trainer
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 170 gp. Zircon (50 gp). Alexandrite (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!