Nimble Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His orange fur is lengthy. His eyes are blue and he is always smoking a pipe.
Personality: He is a Layabout first and foremost. He believes firmly that knowledge should be universal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Sold as a small child to a brothel owner, Nimble was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Layabout like his mother before him.
Motivation: Wants to open a new tavern.
Ideals: Athletic. Bonds: Poor, Job, Religious, Mentor. Occupation: Layabout
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 38 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 17 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Infernal, Druidic
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 900 gp. A necklace of small pink pearls (4000 gp). Cloth of gold vestments (170 gp). A necklace of small pink pearls (4000 gp). Carved bone or ivory statuette (10 gp). Silver ewer (10 gp). A necklace of small pink pearls (4000 gp). 1 Minor magic item. 1 Minor magic item.
Gennal Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tattered old clothes. His long chestnut hair reaches down to his waist. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Gifted from a young age, Gennal studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle.
Ideals: Athletic, Gifted. Flaws: Ugly, Depressed. Bonds: Slave. Occupation: Banker
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 11)
Armor Class 14
Hit Points 61 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
Possessions: 1300 gp. Old masterpiece painting (1900 gp). Carved bone or ivory statuette (80 gp).
Norûk Merton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has done his best to style his brown hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: Always inclined to offer people food he seems plenty friendly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Norûk lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.
Motivation: Marry his brother to traveling adventurers; and to unite with his brother
Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Rich, Family. Occupation: Bookbinder
Voice: Scratchy, weak
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 13 (+1) | 7 (-2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 70000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nelkin Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a custom-built plate barding that's adorned with red lining and desert motifs. Beneath his clothing is a huge mess of scar tissue. His blonde hair has been sun bleached extensively. His blue eyes are passionate and lively.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with finding treasure.
History: He got into the Guard business at a young age. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Nelkin took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He's also a talented Spy, but doesn't like to broadcast it.
Motivation: He's looking for his big break; and he is currently in port desperately looking for someone to get him out
Flaws: Antagonistic. Bonds: Slave, Adventurer, Job, Nature. Occupation: Guard
Voice: Jittery and nervous
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 25 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 200 gp.
Guy Badger, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses like a well dressed Dilettante does, and is pretty ugly. His auburn hair is braided into rings. His blue eyes are passionate and lively.
Personality: Stoic and calm, he prefers to meditate than take action. He has a small toy that he constantly fidgets with.
History: Born in the east to a Dilettante, Guy learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He inherited the family business which he has now maintained for 4 years.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new dilettante responsibilities is difficult
Ideals: Disciplined. Flaws: Ugly, Addict, Disease. Bonds: Job. Occupation: Dilettante
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 55 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Dwarven, Halfling
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2900 gp. Blue quartz (7 gp). Rhodochrosite (7 gp). Aquamarine (1600 gp). Blue quartz (7 gp). Violet garnet (1600 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
