Bathin Instinct, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tan costume with the symbols of strength on his torso. His purple hair is greasy and uncared for. His fierce silver eyes like to dwell on things.
Personality: Confrontational and typically high on some drug or another. He always tries to repair and not replace. It was this mentality that drove him into the Mayor business.
History: Bathin was born in the east. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home.
Ideals: Persistence. Flaws: Ugly, Addict. Bonds: Guardian. Occupation: Mayor
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 4000 cp. 1 Minor magic item.
Patrick Allerton, Male Human [Permalink]
Personal [hide]
Description: This man wears a black armored body suit, with a simple pastel line shooting up and back down, and sports empty pouches on his belt. His black hair is styled in orderly dreadlocks. His eyes are blue and beady.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He can't help but pocket interesting objects he comes across
History: Patrick was born in the south. At a young age he loved to build and create. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: An old rival family wants him found; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Persistence. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Carpenter
Voice: Italian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 34 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 6000 sp.
Nordak Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This man is wearing a long, tan cloak, and sports empty pouches on his belt. His chestnut hair and beard is wavy and long. His brown eyes have a joyful gleam in them most of the time.
Personality: Nordak is depressed about a lot of things. He tends to be a nihilist. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Retire the richest man in the west; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Immigrant, Poor, Job. Occupation: Bather
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 18 (+4) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Giant, Draconic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Seven Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a green vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his green boots flare out at the collars. He keeps his long brown fur kept up in a rat tail. He has several tiny aquamarine earrings on each ear.
Personality: He will rave to anyone who will listen. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised by priests from a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Logical. Flaws: Insane. Bonds: Rich, Religious, Mentor. Occupation: Mason
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Tabaxi, True Neutral (CR 18)
Armor Class 12
Hit Points 95 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 18
Languages Common, Abyssal
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 |
Possessions: 900 pp. Deep blue spinel (500 gp). Rose (70 gp). Smoky quartz (70 gp). Blue quartz (8 gp). Rhodochrosite (8 gp). Aquamarine (500 gp). Aquamarine (500 gp). Chrysoprase (70 gp). Blue sapphire (1100 gp). Iolite (70 gp). Smoky quartz (70 gp). Blue quartz (8 gp). Aquamarine (500 gp). Tourmaline (50 gp). Eye agate (8 gp). Banded agate (8 gp). Banded agate (8 gp). Deep blue spinel (500 gp). Rhodochrosite (8 gp). Star rose quartz (70 gp). Alexandrite (500 gp). Red spinel (50 gp). Jasper (70 gp). Fiery yellow corundum (1100 gp). Obsidian (8 gp). Coral (50 gp). Jade (50 gp). Chrysoprase (70 gp). Rich purple corundum (1100 gp). Brown-green garnet (50 gp). Violet garnet (500 gp). Blue star sapphire (1100 gp). Aquamarine (500 gp). Sard (70 gp). 1 Major magic item.
Tricking In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, tan, dusty cloak. His beige fur is unkempt and raggedy. He wears a mask on his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has all his life been fascinated with writing.
History: Tricking hails from a village terrorized by drow. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Revenge.
Ideals: Artistic, Logical. Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Architect
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 9 (-1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 4000 sp.
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