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NPC Generator

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Advanced [show]


Valafar Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is constantly adorned with expensive silk clothing, often dyed in bright violet and tan, and wears rings and necklaces with large, colorful gems. Beneath his clothing is a huge mess of scar tissue. He wears a feathered hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He became a Jeweler soon after.

Motivation: He uses money and sex appeal to get what he needs; and he is currently in port desperately looking for someone to get him out

Ideals: Joker. Bonds: Rich, Slave, Attractive, Job, Nature. Occupation: Jeweler

Voice: Complex vocabulary, royal

Attributes [hide]

Valafar Felicity, Male Tiefling Fighter 8
Medium (5'9") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 44 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)14 (+2) 12 (+1)20 (+5)
Skills Religion +5, Stealth +5
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Peter Oakley, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a worn and beaten armor. He wears a wide-brimmed hat to cover his moderate length blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Abrasive and pushy, he has a hard time making friends. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant. Occupation: Weaver

Voice: Slurs words

Attributes [hide]

Peter Oakley, Male Human Aristocrat 6
Medium (6'2") Human, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 16 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)17 (+3) 15 (+2)16 (+3)
Skills Arcana +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Aquan, Halfling, Ignan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Raer Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a pastel armored body suit, with a simple blue line shooting up and back down. His white hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful necromancer made him what he is. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and someone believes him a fraud

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Mentor. Occupation: Animal Trainer

Voice: Prounounces S like Z

Attributes [hide]

Raer Xiloscient, Male Elf Cleric 1
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 11 (+0)12 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 sp.


Social Check DCs


Uthemar Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: He wears violet trousers with blue and white striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. His hair, while still mostly golden, has prominent grey streaks. His face is scarred and worn.

Personality: He is mildly Elf supremacist, though he does not identify as such. A true patriot, Uthemar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.

Motivation: Elven compassion.

Flaws: Ugly, Racist, Disease. Bonds: Military, Rich. Occupation: Body Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Uthemar Caphaxath, Male Elf Paladin 12
Medium (4'8") Elf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 79 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)18 (+4) 11 (+0)17 (+3)
Skills History +8, Survival +4
Senses Passive Perception 10
Languages Common, Elven, Terran, Ignan, Gnoll, Celestial
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 1000 gp. Jade (90 gp). Azurite (6 gp). Banded agate (6 gp). Hematite (6 gp). Black pearl (800 gp). Onyx (80 gp). Chalcedony (80 gp). Tiger eye turquoise (6 gp). 1 Minor magic item.


Social Check DCs


Krimp Ashley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is matted, messy, and big. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born several months after his father was called into army service. He found a children's book about a Half-Orc Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Secretive. Bonds: Rich, Adventurer, Military. Occupation: Animal Trainer

Voice: Cold and demanding tone

Attributes [hide]

Krimp Ashley, Male Half-Orc Aristocrat 6
Medium (6'8") Half-Orc, Lawful Evil (CR 6)
Armor Class 9
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Aquan
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4

Possessions: Star ruby (1300 gp). Golden yellow topaz (1200 gp). Brown-green garnet (120 gp).


Social Check DCs

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