Thamuz Nowhere, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown cloak and cross-gartered white stockings. His silver hair is unkempt and raggedy. His ears are large.
Personality: Thamuz is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with his god.
History: Thamuz was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge.
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Blacksmith
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 75 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: Coral (50 gp). Jet (50 gp). White pearl (50 gp). Amethyst (50 gp). Silver pearl (50 gp). Malachite (16 gp). Chrysoprase (30 gp). Aquamarine (500 gp).
Heian Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears professional attire. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a ruthless business man, a trait he acquired from his father.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to have a good time and be beloved; and to share knowledge with the world
Ideals: Optimist, Entrepeneur, Gifted, Logical. Bonds: Attractive. Occupation: Armorer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 15)
Armor Class 14
Hit Points 79 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 10 (+0) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 6000 gp. Fire opal (1400 gp). Citrine (60 gp). Moonstone (60 gp). Azurite (12 gp). Peridot (60 gp). Hematite (12 gp). Blue quartz (12 gp). Red-brown spinel (90 gp). 1 Medium magic item.
Cressel Virtue, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 5'6", this man is generally shirtless and showing off his tattooed chest. He wears his purple hair up. This black eyed northerner is not easily forgotten.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a font of random trivia from the lore and stories he has discovered
History: He was born in the north. A few years later when the west was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To protect his home; and he's repulsed by the pc
Ideals: Joker, Logical. Flaws: Antagonistic. Bonds: Immigrant, Guardian. Occupation: Dilettante
Voice: Loud with bravado
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 15)
Armor Class 13
Hit Points 121 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 12 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1100 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Silver comb with moonstones (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver comb with moonstones (400 gp). Fire opal pendant on a fine gold chain (1000 gp). Solid gold idol (300 gp). Gold music box (4000 gp). Cloth of gold vestments (70 gp). A roughly beaten golden orb (70 gp). Large well-done wool tapestry (300 gp). Black velvet mask with numerous citrines (70 gp). 1 Medium magic item.
Alex Tyndall, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he prefers to wear green pants and tee shirts. He wears his chestnut hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to loving parents in a slum to the north. Through the years after Alex was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Alex's father didn't care for him much, and the feeling was mutual. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Nature, Poor. Occupation: Marshal
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 18 (+4) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. Red garnet (50 gp).
Henry Clayton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears skinny pants and wears a blue and grey robe with the hood down. His silver hair is heavily combed to the right. His skin is flawless and his violet eyes scan people very quickly.
Personality: He dislikes all the random violence that takes place in the south. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in a small mountains village. From there he went from mercenary job to mercenary job. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he wants to meet his childhood hero
Ideals: Pacifist. Bonds: Attractive, Rich, Nature, Adventurer. Occupation: Ploughman
Voice: Whispers
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 130 gp.
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