Kilvar Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His red hair is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: He will rave to anyone who will listen. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a Servant, his mother struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He became a Brewer soon after.
Motivation: He has a crush on the local Servant; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Insane. Bonds: Poor, Job, Has a crush. Occupation: Brewer
Voice: Rolls R's
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
Possessions: 130 gp. 1 Banded mail.
Pikar Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is lengthy and is close to two feet long. His hazel unseeing eyes seem to look past you.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Pikar took refuge in the ruined castle and found the beat up trident and armor he uses now. He now owns his own business.
Motivation: Wants to open a new tavern; and balancing his hectic life and new glassblower responsibilities is difficult
Flaws: Ugly, Disease, Shy. Bonds: Family, Nature, Job. Occupation: Glassblower
Voice: Pirate accent
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 56 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Auran, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 600 gp. Black opal (1300 gp). Blue quartz (8 gp). Chalcedony (20 gp). Amethyst (70 gp).
Adrik Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is typically in his Mason uniform. His hair is red and curly. His eyes are likewise green.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He is a Succubi in disguise. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: He's looking for his big break; and to be a servant again
Ideals: Disciplined, Joker. Bonds: Job, Poor, Adventurer. Occupation: Mason
Voice: Excited and jittery
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
Possessions: 200 gp. Deep blue spinel (400 gp). Black pearl (400 gp). Violet garnet (400 gp).
Dworic Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears professional attire. He keeps his black hair in a flapper bob. He has violet eyes and a blue hat with a brown feather.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He got into the Masseuse business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Masseuse work with an outfit from a few towns over. Masseuse work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Masseuse like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and to end his boredom
Flaws: Mundane, Hedonist. Bonds: Attractive, Job. Occupation: Masseuse
Voice: Whispers
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. 4 Antitoxin.
Beast Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears loose pants and a collared shirt complete with sweater beneath his coat. His whole body is exceptionally muscular. His lavender fur is knotted and matted. His eyes are yellow and catlike.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He works hard and plays hard.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by brigands. Beast was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: A deep hatred of brigands; and someone believes him a fraud
Flaws: Hedonist, Antagonistic. Bonds: Immigrant, Enemies, Military. Occupation: Painter
Voice: Pirate accent
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!
