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NPC Generator

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Advanced [show]


Rimple Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a tight pastel one piece outfit complete with pants, hood, and a cape and is in decent physical shape. His hair is cut close to his head. His green eyes have a joyful gleam in them most of the time.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Miller father left him crippled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rimple fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Disciplined, Fighting. Flaws: Disease. Bonds: Nature, Rich. Occupation: Sculptor

Voice: Smoker's lung

Attributes [hide]

Rimple Gummen, Male Gnome Sorcerer 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)13 (+1) 16 (+3)12 (+1)
Skills Athletics +2, Insight +5
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 40 pp.


Social Check DCs


Naal Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has a large tan mantle and cape that has been intricately interwoven into his brown robe. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His brown unseeing eyes seem to look past you.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Naal was born in the east. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is content.

Ideals: Athletic, Joker, Persistence. Flaws: Disease, Mundane. Occupation: Shoemaker

Voice: Relaxed voice

Attributes [hide]

Naal Ofandrus, Male Half-Elf Adept 4
Medium (5'1") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Deep blue spinel (400 gp). 1 Minor magic item.


Social Check DCs


Oskar Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a violet costume with the symbols of the sun god on his torso. He wears a colorful flower in his black hair. His gray eyes lackadaisically let the world flow into them.

Personality: While he acts the brute, he is far gentler than he would appear. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Soapmaker business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Soapmaker. He ran away from his former home and has been making his living as a Soapmaker for the past few years.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Athletic, Fighting. Bonds: Attractive, Military, Job. Occupation: Soapmaker

Voice: Pirate accent

Attributes [hide]

Oskar Daerdahk, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 18 (+4)13 (+1) 10 (+0)11 (+0)
Skills Deception +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 190 gp. 1 Banded mail.


Social Check DCs


Kildrak Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. He has moderate length golden hair. His eyes, though not visible through his cowl, are hazel.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Kildrak grew up listening to his mother's many stories. Kildrak abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Priest

Voice: Speaks with a cold

Attributes [hide]

Kildrak Ungart, Male Dwarf Bard 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 260 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Halander Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his hair in dreadlocks. He has green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a forest tribe. When Halander reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Carpenter soon after.

Motivation: A deep hatred of orcs; and revenge

Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Military, Job, Enemies. Occupation: Carpenter

Voice: Pronounces difficult words wrong

Attributes [hide]

Halander Stoutman, Male Halfling Druid 10
Small (2'11") Halfling, Neutral Good (CR 10)
Armor Class 13
Hit Points 48 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Animal Handling +6, Religion +6
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Celestial
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 2000 gp. Blue quartz (5 gp).


Social Check DCs

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