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NPC Generator

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Advanced [show]


Wobbles Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This man likes to wear grey tank tops with brown pants. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His brown hair, when down, is lengthy. His eyes are likewise green.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in the east. His necromantic abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent mother; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Bonds: Rich, Family, Immigrant. Occupation: Bounty Hunter

Voice: Farmer accent

Attributes [hide]

Wobbles Ironhide, Male Gnome Bard 1
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)9 (-1) 16 (+3)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs


Hobart Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is renowned for his bright black suits and hats. His hair is red and curly. His hazel eyes peer out from beneath his Stetson black hat.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. Days after completing his studies, news broke out that his hometown was attacked by brigands. Hobart was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Selfish. Bonds: Adventurer, Enemies, Family. Occupation: Hunter

Voice: Gruff and masculine

Attributes [hide]

Hobart Goodbarrel, Male Halfling Rogue 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Abyssal, Druidic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 110 pp.


Social Check DCs


Elegant Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His orange fur is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in the south, but his parents moved at a very young age to the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elegant fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Optimist, Fighting. Flaws: Insane. Bonds: In love, Immigrant. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Elegant Mist, Male Tabaxi Cleric 1
Medium (5'6") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 14 (+2)16 (+3)
Skills Athletics +4, Performance +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 700 sp. Amber (90 gp).


Social Check DCs


Cressel Joy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is chestnut and curly. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Cressel embodies much of what other species detest in the Tieflings. Flattery will make him almost putty in your hands.

History: He was raised in a white middle class family as the only child. Through the years after Cressel was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Cressel's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Cressel and his spouse have recently divorced.

Motivation: He is content; and he's repulsed by the pc

Flaws: Antagonistic, Selfish, Mundane. Bonds: Attractive. Occupation: Cartwright

Voice: Voice breaks

Attributes [hide]

Cressel Joy, Male Tiefling Ranger 15
Medium (5'10") Tiefling, True Neutral (CR 15)
Armor Class 10
Hit Points 103 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)16 (+3) 16 (+3)12 (+1)
Skills Perception +8, Stealth +5
Senses Passive Perception 15
Languages Common, Orc, Giant, Dwarven
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602111

Possessions: 5000 gp. Red-brown spinel (110 gp). Red garnet (110 gp). Onyx (40 gp). Golden yellow topaz (500 gp). Golden yellow topaz (500 gp). Coral (110 gp). Fiery yellow corundum (500 gp). Rich purple corundum (500 gp). Bloodstone (40 gp). Carnelian (40 gp). Star ruby (500 gp). Deep green spinel (110 gp). Black pearl (500 gp). Onyx (40 gp).


Social Check DCs


Roondar Offund, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roondar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roondar. He struck the Laborer job and began his own company from there.

Motivation: His relatives are trying to arrange a marriage; and sabotage a competitor

Ideals: Athletic, Disciplined, Entrepeneur. Bonds: Criminal record, Job, Family. Occupation: Laborer

Voice: Whispers

Attributes [hide]

Roondar Offund, Male Gnome Barbarian 3
Small (3'3") Gnome, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 26 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)13 (+1) 15 (+2)9 (-1)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp. 1 Half-Plate.


Social Check DCs

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