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NPC Generator

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Advanced [show]


Bathin Music, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has done his best to style his dark red hair to look like a famous performer. His eyes are likewise white. His teeth are yellowed and unaligned.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and wants his loneliness to end

Ideals: Passionate, Logical. Flaws: Ugly. Bonds: Mentor. Occupation: Interpreter

Voice: Shortens vowels

Attributes [hide]

Bathin Music, Male Tiefling Warrior 3
Medium (5'2") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 80 pp.


Social Check DCs


Zog Darlington, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He wears his white hair up. He has several tiny emerald earrings on each ear.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Zog took refuge in the ruined castle and found the beat up sickle and armor he uses now. Recently the stress of being a Navigator has made it difficult for him to sleep.

Motivation: Expand his business; and further expansion of business

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Rich, Job, Nature. Occupation: Navigator

Voice: Hissing voice

Attributes [hide]

Zog Darlington, Male Half-Orc Wizard 11
Medium (5'8") Half-Orc, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 66 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)11 (+0) 16 (+3)15 (+2)
Skills Deception +6, Insight +7
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 1900 gp. Alexandrite (900 gp). Hematite (10 gp). Lapis lazuli (10 gp). Jet (80 gp). Malachite (10 gp). Aquamarine (900 gp). Zircon (40 gp).


Social Check DCs


Folgûm Norton, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he is renowned for his bright white suits and hats. He keeps his red hair in a flapper bob. He has blue eyes.

Personality: Eccentric and domineering, Folgûm will drive conversation. A true patriot, Folgûm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Being a Body Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Extrovert. Bonds: Attractive, Military, Nature, Criminal record. Occupation: Body Guard

Voice: Slow speaker

Attributes [hide]

Folgûm Norton, Male Half-Orc Warlock 1
Medium (5'5") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 800 sp. Deep green spinel (160 gp).


Social Check DCs


Vonbin Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. His hair is greying and his face has many wrinkles. His fierce green eyes like to dwell on things.

Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.

History: He was born blind and as such lacked many opportunities for work. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Gifted, Persistence. Flaws: Disease. Bonds: Rich, Religious. Occupation: Fletcher

Voice: Smooth and feminine

Attributes [hide]

Vonbin Rakankrak, Male Dwarf Paladin 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)17 (+3) 17 (+3)10 (+0)
Skills Persuasion +2, Religion +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Aquan, Giant
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1200 sp. 1 Masterwork Light steel shield.


Social Check DCs


Varis Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his silver hair in a pixie cut. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Varis was born on a far western plains where he grew up under the tutelage of his father, an expert Shoemaker. He's also a talented Servant, but doesn't like to broadcast it.

Motivation: To reunite with his absent father; and expand his business

Flaws: Shy. Bonds: Job, Military, Immigrant, Family. Occupation: Shoemaker

Voice: German accent

Attributes [hide]

Varis Erenaeth, Male Half-Elf Ranger 1
Medium (5'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)15 (+2) 17 (+3)14 (+2)
Skills Animal Handling +5, Athletics +5
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 80 gp.


Social Check DCs

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