Gubrash Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. He wears his white hair up in a very large beehive style do. His green eyes peer out from beneath his Stetson brown hat.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a criminal king-pin and mafia family He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 8 years.
Motivation: Wants to open a new tavern.
Bonds: Attractive, Job, Rich, Criminal record, Military. Occupation: Fisher
Voice: Stutters
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 200 gp.
Rolf Wallace, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He is dressed in an above average manner. His hair is brown and very short. His eyes are hazel.
Personality: He never swears and excessively uses polite adverbs when speaking. He misses his home and complains about the freezing weather, even in summer.
History: He got into the Ploughman business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He has worked as a Ploughman like his father before him.
Motivation: To be a Priest again; and he'd like to take his coworkers down a peg
Ideals: Optimist. Bonds: Attractive, Immigrant, Job. Occupation: Ploughman
Voice: Squeaky
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Olrok Roscoe, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tan vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is unkempt and raggedy. He is baby faced.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is an amazing painter.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.
Motivation: He's looking for his big break; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly, Emotional, Antagonistic. Bonds: Poor. Occupation: Healer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 6 (-2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 16000 sp. Moss agate (14 gp). Banded agate (14 gp). Alexandrite (800 gp). Hematite (14 gp).
Spring Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He is physically well-built. His brown fur is slicked back into a classic pompadour. He is baby faced.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The war was a terrible time for him, and Spring does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of a Spy, who enjoyed hunting, Spring was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Military, Nature. Occupation: Ruler
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 19 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
Possessions: 200 gp. Large well-done wool tapestry (200 gp). 1 Masterwork Common Melee.
Laucian Samuel, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 4'11", this man is dressed in a clean red cloak covering his clean studded leather. He wears a deerstalker hat to cover his moderate length blonde hair. His face is covered beneath a completely black helmet.
Personality: He is very quiet and rarely speaks above a whisper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the south to a Stylist, Laucian learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. During his travels, Laucian and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Laucian discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Laucian fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Shy, Disease. Bonds: Job, Adventurer. Occupation: Stylist
Voice: Thin and wheezing
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 27 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 30000 cp. Eye agate (5 gp). Rose (70 gp). Amber (110 gp). Silver pearl (110 gp).
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