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NPC Generator

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Advanced [show]


Cockaby Munggen, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears rags and sports a simple walking cane, he is not a threatening figure. His black hair is cut jaggedly and amateurishly. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. As long as the job gets done he does not care how it got done.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the south was not economically sound they moved to his current location. He's since become an addict/alcoholic.

Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Professionalism. Flaws: Addict, Selfish. Bonds: Poor, Slave, Immigrant. Occupation: Dyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cockaby Munggen, Male Gnome Warrior 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)18 (+4) 13 (+1)14 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Halfling, Elven, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 27000 sp. Tiger eye turquoise (14 gp). Deep blue spinel (900 gp). Silver pearl (150 gp). Violet garnet (900 gp).


Social Check DCs


Traki Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a grey scarf. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is red and curly. He wears a mask on his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.

History: Traki was born in the east. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Traki took refuge in the large cave and found the beat up rapier and armor he uses now. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and he would like to get married and retire

Ideals: Impeccable, Persistence. Bonds: Nature, Job, Has a crush. Occupation: Cartwright

Voice: Speaks with squeezed throat

Attributes [hide]

Traki Xiloscient, Male Half-Elf Druid 7
Medium (5'4") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1000 sp. Golden yellow topaz (800 gp). Citrine (30 gp). Blue star sapphire (800 gp).


Social Check DCs


Ahvain Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He wears a fancy white suit. His blonde hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the south to a Cartwright, Ahvain learned a great deal about his mother's area of expertise. His parents enrolled him in a Commoner school at a young age so that he could practice his psionic talents. After a long history of fighting, Ahvain and his spouse have recently divorced.

Motivation: To clean up the streets; and further expansion of business

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Guardian. Occupation: Cartwright

Voice: Farmer accent

Attributes [hide]

Ahvain Selevarun, Male Elf Commoner 3
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)17 (+3) 13 (+1)9 (-1)
Skills Athletics +3, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Gnome, Sylvan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 300 gp. 1 Bullseye lantern. 1 Superior lock. 1 Superior lock.


Social Check DCs


Naill Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: 5'1" and muscular, this southern man very much looks the part of a Dilettante. His moppish brown hair is in a traditional bowl cut. His face is scarred and worn.

Personality: He hates Elves with a passion. As such he is filled with self loathing. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Naill was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: To be a Spy again; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Racist, Impulsive. Bonds: Job. Occupation: Dilettante

Voice: High pitched and raspy

Attributes [hide]

Naill Wasanthi, Male Elf Rogue 5
Medium (5'1") Elf, Neutral Evil (CR 5)
Armor Class 14
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)16 (+3) 11 (+0)10 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven, Celestial, Terran, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 400 gp. Gold dragon comb with red garnet eye (1500 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Umpen Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time, marred by beers. His hair, while still mostly white, has prominent grey streaks. His amber eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Animals are drawn to him, and he is able to talk to them.

History: He was born into a rich family. Umpen liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Umpen and his spouse have recently divorced.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Cartwright

Voice: Creaky witch voice

Attributes [hide]

Umpen Rofferton, Male Gnome Ranger 1
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)10 (+0) 15 (+2)16 (+3)
Skills Performance +5, Stealth +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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