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NPC Generator

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Advanced [show]


Theodoric Alston, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a feathered hat to hide his balding. His brown eyes lackadaisically let the world flow into them.

Personality: He is a Carter first and foremost. He believes firmly that knowledge should be universal. He feeds upon the attention of others.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: Many illithids want him driven away; and he wants revenge against illithids

Flaws: Antagonistic. Bonds: Job, Attractive, Adventurer, Enemies. Occupation: Carter

Voice: Hard of hearing, loud

Attributes [hide]

Theodoric Alston, Male Human Monk 11
Medium (5'2") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 52 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)17 (+3) 13 (+1)12 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Aquan
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +5

Possessions: Old masterpiece painting (2300 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp).


Social Check DCs


Clerebold Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has dyed his greying white hair a little too much giving a sharp white color. He has gleaming, smiling blue eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He receives visions of the future at random moments

History: He was born to a criminal king-pin and mafia family Clerebold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Clerebold decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption.

Ideals: Athletic, Philantrophist, Gifted. Bonds: Criminal record. Occupation: Adventurer

Voice: Uses sign language

Attributes [hide]

Clerebold Rothenel, Male Half-Elf Bard 10
Medium (5'0") Half-Elf, True Neutral (CR 10)
Armor Class 11
Hit Points 45 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 12 (+1)17 (+3)
Skills Acrobatics +5, Deception +7
Senses Passive Perception 11
Languages Common, Elven, Orc, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: Pink pearl (40 gp). Golden yellow topaz (900 gp). Silver pearl (40 gp). Golden yellow topaz (900 gp). Star ruby (1300 gp). Rich purple corundum (1300 gp). Hematite (5 gp). Hematite (5 gp).


Social Check DCs


Aramil Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He keeps his white hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He misses his home and complains about the freezing weather, even in summer.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and someone believes him a fraud

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Religious, Enemies. Occupation: Body Guard

Voice: Stutters

Attributes [hide]

Aramil Teinithra, Male Elf Paladin 7
Medium (5'4") Elf, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)13 (+1) 10 (+0)11 (+0)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 pp. 1 Minor magic item.


Social Check DCs


Theren Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears tight fitting clothing which further accentuates his frame. His hair is brown, silky, and of moderate length. He wears a mask on his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the west his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: He feels the way he acts is they only way to get by in the world; and find a way to reverse the transformation of his brother

Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Spy

Voice: Pronounces difficult words wrong

Attributes [hide]

Theren Mellerelel, Male Elf Rogue 13
Medium (5'1") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 40 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)13 (+1) 16 (+3)16 (+3)
Skills Perception +7, Religion +5
Senses Passive Perception 15
Languages Common, Elven, Infernal
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 700 pp. Brass mug with jade inlays (300 gp). Jeweled anklet (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Ûshbaka Brady, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a white armored body suit, with a simple grey line shooting up and back down. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Cocky and sure of himself, he believes he is the best Bricklayer born in the past three hundred years. He receives visions of the future at random moments

History: Ûshbaka was raised in a hard working conservative environment. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and expand his business

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Bricklayer

Voice: Slow speaker

Attributes [hide]

Ûshbaka Brady, Male Half-Orc Wizard 6
Medium (5'3") Half-Orc, Neutral Evil (CR 6)
Armor Class 11
Hit Points 37 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)9 (-1) 13 (+1)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Amber (130 gp). Deep blue spinel (1600 gp). Violet garnet (1600 gp). Banded agate (6 gp).


Social Check DCs

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