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Advanced [show]


Drogo Blythe, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt, and carries scythes. He has a golden handlebar mustache and slicked back golden hair. His blue eyes lackadaisically let the world flow into them.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.

History: He comes from a rich northern family. He has had some formal poetry training, and achieved minor success. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting, Persistence, Artistic. Flaws: Terse. Bonds: Rich. Occupation: Roofer

Voice: Switch between two voices

Attributes [hide]

Drogo Blythe, Male Human Aristocrat 2
Medium (6'2") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)18 (+4) 11 (+0)12 (+1)
Skills History +6, Performance +3
Senses Passive Perception 10
Languages Common, Terran, Goblin, Undercommon, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 30 pp. 1 Magnifying glass.


Social Check DCs


Three Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. He has a slight overbite and is overall scrawny. His fur is black and curly. His green eyes peer out from beneath his top grey hat.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born the only child of a wealthy merchant. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Artistic, Entrepeneur, Persistence. Bonds: In love, Has a crush. Occupation: Shipwright

Voice: Russian accent

Attributes [hide]

Three Buttons, Male Tabaxi Rogue 1
Medium (5'6") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)10 (+0) 14 (+2)16 (+3)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 20 gp. Obsidian (12 gp). 3 Acid flasks.


Social Check DCs


Damakos Nowhere, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears black cloth garments or leather armor. He sports a flattop hair cut. He wears an eyepatch.

Personality: He acts crazy and hedonistic. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a forest tribe. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Damakos grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Damakos. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Nature, Criminal record. Occupation: Fisher

Voice: Old Prospector

Attributes [hide]

Damakos Nowhere, Male Tiefling Fighter 1
Medium (6'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)17 (+3) 16 (+3)14 (+2)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common, Giant, Undercommon, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 800 sp.


Social Check DCs


Cask Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His fur, while still mostly cinnamon, has prominent grey streaks. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Calm and collected, he is a well trained Ruler. He also hits on women, regardless of circumstances.

History: He was raised in a white middle class family as the only child. He worked as a nervous Ruler and found it very stressful. He moves from town to town, unable to find a place to settle.

Motivation: Wants a kiss; and he seems to be bored by most things

Flaws: Ugly, Mundane. Bonds: Job, Has a crush, Immigrant. Occupation: Ruler

Voice: Indian accent

Attributes [hide]

Cask Grass, Male Tabaxi Expert 7
Medium (6'8") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)9 (-1) 13 (+1)10 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Adelard Gresham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears pastel trousers with green and white striped suspenders. He wears various colorful collared shirts. His golden hair is greying along the sides and has receded to reveal a widow's peak. He has green eyes and a pastel hat with a green feather.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: From birth he was tutored by a cruel and relentless mentor. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Persistence. Bonds: Immigrant, Criminal record, Religious, Mentor. Occupation: Tailor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Adelard Gresham, Male Human Warlock 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)10 (+0) 13 (+1)16 (+3)
Skills Athletics +6, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 150 gp.


Social Check DCs

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