Edge Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tight fitting clothing which further accentuates his frame. He has dyed his greying beige fur a little too much giving a sharp beige color. His face is covered beneath a completely black helmet.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a criminal king-pin and mafia family When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac; and to get a good night's sleep
Flaws: Insomniac, Impulsive, PTSD. Bonds: Attractive, Criminal record. Occupation: Mason
Voice: High pitched, excited
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 8)
Armor Class 15
Hit Points 45 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 20 (+5) | 16 (+3) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 18
Languages Common, Infernal
Attacks Melee +6 / 2d10+3, Ranged +8 / 2d10+5, Grapple +5
Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sun On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. He sports a flattop fur cut. He has gleaming, smiling amber eyes.
Personality: Sun wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... The war was a terrible time for him, and Sun does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He comes from a rich northern family. After coming to the age of reason, Sun took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels kind of lost in life.
Ideals: Disciplined, Gifted. Flaws: Depressed. Bonds: Military, Rich. Occupation: Detective
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 87 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +2
Possessions: 600 gp. Moss agate (11 gp). Golden yellow topaz (1600 gp). Lapis lazuli (11 gp).
Justin Stansfield, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He has shaved his head bald. His eyes are hazel and beady.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with his god.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Justin took refuge in the old dungeon and found the beat up falchion and armor he uses now. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions
Ideals: Athletic. Flaws: Ugly. Bonds: Nature, Religious, Military. Occupation: Carter
Voice: American accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Abyssal, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 16000 cp.
Rael Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He wears a fancy grey suit. He has a slight overbite and is overall scrawny. He has moderate length black hair. He has several tiny ruby earrings on each ear.
Personality: Rael speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Rael is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He served in the navy to pay for his family's outstanding loans. Through the years after Rael was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Rael's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.
Motivation: He is greedy; and to reunite with his absent mother
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Rich, Family, Military. Occupation: Knight
Voice: Pronounces O like U
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Thamuz Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: He usually wears his tan robe and has his sai always slung over his shoulder. He has a moderate pudge and is not very fit. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.
Personality: His tongue was cut out and he uses sign language. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: When he was but 8 years old his parents immigrated from the north. Thamuz was born on a far northern island where he grew up under the tutelage of his mother, an expert Crown-heir. Days after completing his studies, news broke out that his hometown was attacked by goblins. Thamuz was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: A deep hatred of goblins; and revenge
Flaws: Disease. Bonds: Attractive, Enemies, Immigrant, Slave. Occupation: Crown-heir
Voice: Creaky witch voice
Attributes [hide]
Medium (6'8") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Draconic, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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