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Advanced [show]


Orryn Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear violet pants and tee shirts. His tied-back hair is red. His eyes are violet and he is always smoking a pipe.

Personality: Orryn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Orryn hails from a village terrorized by giants. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by giants. Orryn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Wants to have a good time and be beloved; and he would like to get married and retire

Ideals: Extrovert, Gifted, Optimist. Bonds: Has a crush, Enemies. Occupation: Guard

Voice: Hollow voice

Attributes [hide]

Orryn Lingenhall, Male Gnome Ranger 7
Small (3'8") Gnome, Lawful Evil (CR 7)
Armor Class 13
Hit Points 36 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)10 (+0) 13 (+1)11 (+0)
Skills Athletics +3, Insight +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 200 gp.


Social Check DCs


Dalgal Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a grey coat with black slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a golden handlebar mustache and slicked back golden hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Dalgal was left his father's suit of armor and trained in its use and care. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Justice. Flaws: Secretive. Bonds: Attractive, Military. Occupation: Blacksmith

Voice: pre-pubescent

Attributes [hide]

Dalgal Loderr, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 7000 cp.


Social Check DCs


Pallabar Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple brown line shooting up and back down. His hair is golden and curly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Flaws: Antagonistic. Bonds: Job, Mentor, Rich. Occupation: Scribe

Voice: Italian accent

Attributes [hide]

Pallabar Albaratie, Male Gnome Bard 10
Small (3'3") Gnome, Neutral Good (CR 10)
Armor Class 12
Hit Points 41 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills Persuasion +7, Religion +6
Senses Passive Perception 12
Languages Common, Gnome, Giant, Goblin
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 2300 gp. Azurite (4 gp). Sardonyx (70 gp). Moss agate (4 gp). Golden pearl (130 gp). Rock crystal (70 gp). Rich purple corundum (1300 gp). Black pearl (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Five Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy tan pantaloons and a pastel scarf. His orange fur is greasy and uncared for. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Five was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Bellfounder

Voice: Pronounces difficult words wrong

Attributes [hide]

Five Of Stars, Male Tabaxi Ranger 4
Medium (5'11") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Acrobatics +4, History +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp.


Social Check DCs


Qemuel Harm, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with white lining and desert motifs. He has dyed his greying black hair a little too much giving a sharp black color. His gold eyes dart from person to person.

Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. He has a habit of throwing himself into exceedingly dangerous situations.

History: Sold as a small child to a brothel owner, Qemuel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Qemuel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Qemuel. He has worked as a Cartwright like his mother before him.

Motivation: To find somewhere to settle down; and he has decided he is irredeemable

Flaws: Impulsive, Mundane. Bonds: Job, Mentor, Criminal record. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

Qemuel Harm, Male Tiefling Expert 10
Medium (5'8") Tiefling, Neutral Evil (CR 10)
Armor Class 11
Hit Points 57 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)17 (+3) 16 (+3)12 (+1)
Skills Arcana +7, History +7
Senses Passive Perception 13
Languages Common, Abyssal, Auran, Aquan
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 2300 gp. Red garnet (50 gp). Blue quartz (14 gp). Freshwater pearl (14 gp). Deep blue spinel (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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