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NPC Generator

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Advanced [show]


Robert Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear white pants and tee shirts. He has brown hair. His face is covered beneath a completely black helmet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Sold as a small child to a brothel owner, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and meet up once more with his childhood friend

Flaws: Secretive. Bonds: Immigrant, Adventurer, Mentor. Occupation: Soapmaker

Voice: Pirate accent

Attributes [hide]

Robert Martell, Male Half-Elf Warlock 15
Medium (5'3") Half-Elf, Chaotic Good (CR 15)
Armor Class 12
Hit Points 92 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills Nature +5, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 1000 pp. Silver comb with moonstones (200 gp). A small bag of saffron. (60 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). An abacus with copper, silver and gold markers (140 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Cloth of gold vestments (140 gp).


Social Check DCs


Sun Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His white fur is braided into rings. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He served in the navy to pay for his family's outstanding loans. Over the years he perfected his riding and shooting skills. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Professionalism, Fighting. Bonds: Attractive, Nature, Military. Occupation: Knight

Voice: Speaks with back of mouth

Attributes [hide]

Sun Hummingbird, Male Tabaxi Wizard 4
Medium (6'2") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)13 (+1) 9 (-1)17 (+3)
Skills History +3, Performance +5
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 100 gp.


Social Check DCs


Eberk Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. His tied-back hair is silver. He has gleaming, smiling amber eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Eberk was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eberk fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Fighting. Flaws: Hedonist. Bonds: Attractive, Poor, Religious. Occupation: Dilettante

Voice: Rolls R's

Attributes [hide]

Eberk Helcral, Male Dwarf Aristocrat 8
Medium (4'1") Dwarf, True Neutral (CR 8)
Armor Class 11
Hit Points 79 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)12 (+1) 16 (+3)12 (+1)
Skills Investigation +4, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 300 gp. Pink pearl (110 gp). Obsidian (15 gp). Fire opal (1300 gp). Obsidian (15 gp). Star ruby (1300 gp). Hematite (15 gp).


Social Check DCs


Medrash Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath his clothing is a huge mess of scar tissue. He has wavy green crest. He has several tiny jet earrings on each ear.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Flattery will make him almost putty in your hands.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Baker arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Selfish. Bonds: Slave, Rich. Occupation: Baker

Voice: American accent

Attributes [hide]

Medrash Orexijandilin, Male Dragonborn Warlock 1
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 15 (+2)13 (+1) 9 (-1)12 (+1)
Skills Acrobatics +3, Perception +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 200 sp.


Social Check DCs


Frouse Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tattered old clothes. His hair is long and golden with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. His thin eyebrows rest above his beady hazel eyes.

Personality: He is extraordinarily eccentric. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Frouse was raised in a hard working conservative environment. Frouse liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Cartwright job and began his own company from there.

Motivation: To be a Engraver again; and expand his business

Flaws: Ugly, Insane. Bonds: Adventurer, Job, Nature. Occupation: Cartwright

Voice: Old thin voice

Attributes [hide]

Frouse Gimlen, Male Gnome Adept 8
Small (3'7") Gnome, Neutral Evil (CR 8)
Armor Class 12
Hit Points 50 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)9 (-1) 17 (+3)18 (+4)
Skills Animal Handling +6, Nature +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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