Shedinn Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man has a large violet mantle and cape that has been intricately interwoven into his blue robe. His clothes are grease stained in places. His crest is red and curly. He is very pretty but has cold, dead eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also has developed a complete distrust of the Hunter profession.
History: Born in the west his family was never financially stable. A few years later when the east was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Terse. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Body Guard
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 1000 gp. 1 Minor magic item.
Gerbo Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has brown hair. He has a tattooed face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A powerful wizard made him what he is. His martial abilities were realized during a raid on his village. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their son. He worked as a Architect, and he later adopted a second son.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Gifted. Bonds: Attractive, Family, Mentor. Occupation: Architect
Voice: Pirate accent
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. Red garnet (100 gp). 1 Minor magic item.
Dharg Winthrop, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'6". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a sword. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Dharg will drive conversation. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Dharg was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform He struck the Barkeep job and began his own company from there.
Motivation: Retire the richest man in the west; and regain custody of his son
Ideals: Extrovert, Entrepeneur. Bonds: Poor, Slave, Family, Job. Occupation: Barkeep
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 290 gp.
Quarion Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He dresses in pastel turtlenecks beneath a black coat with blue slacks. He has a moderate pudge and is not very fit. He has styled his brown hair well, parting it to the left. His amber eyes are slightly larger than normal.
Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He is able to make almost anything out of random pieces of junk.
History: He was born at the edge of vast mountains. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Further expansion of business; and to protect his home
Ideals: Gifted. Bonds: Job, Nature, Adventurer, Guardian. Occupation: Dyer
Voice: Relaxed voice
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 200 sp.
Qualen Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. His brown hair has been sun bleached extensively. This violet eyed northerner is not easily forgotten.
Personality: He is overprotective of those who hire his services. He invites people to come help in his community garden.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Poor, Guardian, Military. Occupation: Gardener
Voice: Speaks with a cold
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 52 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Amethyst (40 gp). Bloodstone (50 gp). Golden yellow topaz (1000 gp). 1 Hourglass. 1 Masterwork Thieves’ tools.
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