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Advanced [show]


Zepar Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He wears pastel leather gloves, a pastel jacket, and tight pants. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears his black hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is harsh and unforgiving.

History: Gifted from a young age, Zepar studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He left for the north, certain he would find work there.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Slave Trader

Voice: German accent

Attributes [hide]

Zepar Justice, Male Tiefling Fighter 5
Medium (5'5") Tiefling, Neutral Good (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +5

Possessions: 500 gp.


Social Check DCs


Naill Othronus, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'8" has a big stupid grin on his face most of the time. He is typically in his Bather uniform. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Bather business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Bather

Voice: Slurs words

Attributes [hide]

Naill Othronus, Male Elf Ranger 2
Medium (4'8") Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 10 (+0)12 (+1)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 80 pp. 3 Thunderstones.


Social Check DCs


Charles Ryoma, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears blue trousers with grey and green striped suspenders. He wears various colorful collared shirts. He sports a flattop hair cut. He has a dull look in his hazel eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His mother raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Optimist, Impeccable. Flaws: Shy. Bonds: Nature, Rich. Occupation: Barrister

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Charles Ryoma, Male Half-Elf Warrior 13
Medium (5'10") Half-Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 88 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 14 (+2)17 (+3)
Skills History +6, Stealth +6
Senses Passive Perception 12
Languages Common, Elven, Celestial, Goblin
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 900 pp. Rhodochrosite (7 gp). Rhodochrosite (7 gp). Moss agate (7 gp). Chalcedony (50 gp). Amber (70 gp). Deep blue spinel (600 gp). Deep green spinel (70 gp). Hematite (7 gp). Blue quartz (7 gp). Jade (70 gp). Blue diamond (4000 gp).


Social Check DCs


Dayereth Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He is physically well-built. He has golden hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Dayereth speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Dayereth took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A deep hatred of illithids; and he wants revenge against illithids

Ideals: Impeccable, Gifted. Bonds: Attractive, Adventurer, Enemies. Occupation: Butcher

Voice: Speaks with back of mouth

Attributes [hide]

Dayereth Qualanthri, Male Elf Paladin 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 9 (-1)9 (-1) 18 (+4)12 (+1)
Skills Animal Handling +6, Intimidation +3
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. White pearl (80 gp). Coral (80 gp). Emerald (800 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Bucklal Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of scimitars, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His golden hair is long and unkept. His otherwise smooth face is marked with small tiny scars.

Personality: He loves telling others what to do and how they should feel about things. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Animal Trainer, who enjoyed hunting, Bucklal was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Military, Nature. Occupation: Gardener

Voice: Posh accent

Attributes [hide]

Bucklal Goldfound, Male Halfling Ranger 11
Small (3'2") Halfling, Lawful Evil (CR 11)
Armor Class 12
Hit Points 62 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Acrobatics +5, Arcana +6
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 260 pp. Moss agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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