Guy Nagel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is matted, messy, and big. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A true patriot, Guy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He comes from a rich eastern family. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Ugly, Sensitive. Bonds: Military, Rich, Immigrant. Occupation: Jeweler
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork studded leather.
Krimmon Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Barber uniform. He has dyed his greying red hair a little too much giving a sharp red color. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is fixated on the number 30. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Krimmon grew up listening to his father's many stories. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He ran away from his former home and has been making his living as a Barber for the past few years.
Motivation: Further expansion of business; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Job, Adventurer. Occupation: Barber
Voice: Italian accent
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 5)
Armor Class 14
Hit Points 20 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Infernal, Druidic, Ignan, Giant
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 3000 sp. Malachite (7 gp). 1 Minor magic item.
Alvyn Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He carries with him a set of clubs, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His brown hair is cut short. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Alvyn was born with his mother's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 13 years.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Disciplined. Flaws: Disease. Bonds: Attractive, Job. Occupation: Priest
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 37 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 20 (+5) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Vondal Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses like a well dressed Hunter does. He wears a deerstalker hat to hide his balding. His gray unseeing eyes seem to look past you.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He can't help but pocket interesting objects he comes across
History: He was born on a small isolated farm. A freak accident while working with his Interpreter mother left him crippled. He has worked as a Hunter like his mother before him.
Motivation: He has decided he is irredeemable.
Ideals: Opinionated. Flaws: Disease. Bonds: Job, Criminal record, Nature. Occupation: Hunter
Voice: German accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 300 sp. Jade (60 gp).
Karash Merton, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'10" and muscular, this northern man wears a fancy pastel suit. His hair is white, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy and tries to find solutions quickly.
History: From birth he was tutored by a cruel and relentless mentor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He tends to his Soapmaker job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job.
Ideals: Athletic. Flaws: Lazy. Bonds: Attractive, Nature, Mentor, Job. Occupation: Soapmaker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1700 sp.
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Their contribution stands as a beacon of hope for all adventurers!