Norman Rodney, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized green coat. His hair is greying and his face has many wrinkles. He has a dull look in his brown eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Server arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hasn't been sleeping well lately.
Motivation: He is greedy; and money/treasure
Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Rich. Occupation: Server
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 92 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +4
Possessions: 1000 gp. Lapis lazuli (16 gp). Sard (40 gp). Golden yellow topaz (300 gp). Tiger eye turquoise (16 gp). White pearl (110 gp). Black opal (700 gp). Red-brown spinel (110 gp). Rhodochrosite (16 gp). Smoky quartz (40 gp).
Thamior Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. He has dyed his greying golden hair a little too much giving a sharp golden color. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invites people to come help in his community garden.
History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Thamior took refuge in the ruined castle and found the beat up sai and armor he uses now. He's since become an addict/alcoholic.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Nature, Adventurer. Occupation: Dyer
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 15
Hit Points 19 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 20 (+5) | 12 (+1) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +5
Possessions: 200 gp.
Ahrim Creed, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He wears dull red sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. He has wavy silver hair. He wears large thick round spectacles.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Beggar work with an outfit from a few towns over. Beggar work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Beggar like his mother before him.
Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Emotional, Disease. Bonds: Job, Adventurer. Occupation: Beggar
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 6)
Armor Class 10
Hit Points 53 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Abyssal, Orc
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 1000 gp. Fire opal pendant on a fine gold chain (500 gp). Fire opal pendant on a fine gold chain (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wymar Solvenstein, Male Half-Elf [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He is physically well-built. His Stetson hat is riddled with cuts and holes. His blue eyes are passionate and lively.
Personality: Wymar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: When he was but 6 years old his parents immigrated from the west. His father was very strict, and drilled into him lessons on being the perfect gentleman. He left for the west, certain he would find work there.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Armorer
Voice: Indian accent
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
Gilthur Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a custom-built plate barding that's adorned with red lining and desert motifs. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has green eyes and a red hat with a blue feather.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a criminal king-pin and mafia family When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has recently gotten a pet goose that steals things from people.
Motivation: To protect his home; and he is a bit of a kleptomaniac
Ideals: Optimist. Flaws: Ugly, PTSD. Bonds: Guardian, Criminal record. Occupation: Doctor
Voice: Scottish accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Gnome, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 600 gp. Peridot (20 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

