Ombul Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His tongue was cut out and he uses sign language. He is a font of random trivia from the lore and stories he has discovered
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Logical. Flaws: Insane, Disease. Bonds: Military. Occupation: Merchant
Voice: Low range voice
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 12)
Armor Class 15
Hit Points 92 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 3000 gp. Zircon (40 gp). Tiger eye turquoise (13 gp). Jacinth (8000 gp). Rose (40 gp). Smoky quartz (40 gp). Red spinel (160 gp). Onyx (40 gp). Violet garnet (1500 gp).
William Wallace, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is fair and his fingers are delicate and long. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He got into the Mason business at a young age. A gifted student he started as a Healer, but he got bored and became a Mason. During his travels, William and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, William discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. William fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Money/treasure; and he desires power and/or immortality
Ideals: Logical. Flaws: Disease. Bonds: Adventurer, Job, Rich. Occupation: Mason
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 80 pp. 1 Masterwork Heavy wooden shield. 1 Half-Plate.
Oskar Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather. He keeps his long white hair kept up in a rat tail. His half smiles and violet eyes are beguiling and draw you in.
Personality: Cocky and sure of himself, he believes he is the best Animal Trainer born in the past three hundred years. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Animal Trainer business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and sabotage a competitor
Flaws: Secretive. Bonds: Attractive, Job, Mentor, Debt. Occupation: Animal Trainer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 7000 cp. 1 Banded mail.
Five Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. He has a moderate pudge and is not very fit. His long white fur is drawn into a two foot long braid. He has hazel eyes and a tan hat with a grey feather.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born blind and as such lacked many opportunities for work. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he uses money and sex appeal to get what he needs
Ideals: Fighting. Flaws: Fearful, Disease. Bonds: Attractive, Rich. Occupation: Detective
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Infernal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 13000 cp. 1 Half-Plate. 1 Half-Plate.
Stannor Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: This man prefers to wear black pants and tee shirts. He is muscular with a powerful set of arms. His hair is long and red with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. His face is scarred and worn.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a ruthless business man, a trait he acquired from his father.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his father's forge. He has worked as a Map Maker like his father before him.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Slave, Job. Occupation: Map Maker
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 64 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Banded agate (7 gp). Rose (60 gp). Eye agate (7 gp). Chrysoprase (60 gp). Moss agate (7 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
