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Bulzo Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is singed and shortened. He has blue eyes and a white hat with a violet feather.

Personality: He is happy with his job as a Seamstress. He turns his eye from what people do, preferring to live and let live. He works hard and plays hard.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 8 years.

Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Job, Military. Occupation: Seamstress

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bulzo Warmwater, Male Halfling Bard 5
Small (3'1") Halfling, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 19 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Insight +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 600 gp. Zircon (60 gp). Bloodstone (60 gp). Golden yellow topaz (1400 gp). Deep blue spinel (1400 gp). 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Nuraval Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He has wavy brown hair. He wears round tiny glasses practically rammed into his face.

Personality: Nuraval speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. Like his father and his brother before him, after school he went straight into learning to become a Miller. He has worked as a Miller like his father before him.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and a strong sense of loyalty to dwarven people

Ideals: Impeccable. Flaws: Racist. Bonds: Adventurer, Military, Job. Occupation: Miller

Voice: Russian accent

Attributes [hide]

Nuraval Graybeard, Male Dwarf Commoner 1
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)18 (+4) 11 (+0)16 (+3)
Skills Intimidation +5, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Sylvan, Druidic, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 600 sp. Solid gold idol (200 gp).


Social Check DCs


Dagger Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a moderate pudge and is not very fit. He wears a small hat to hide his balding. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. He is a great chef.

History: He was born several months after his mother was called into army service. When Dagger reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted arcane powers by his dying sister.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and sabotage a competitor

Ideals: Gifted. Flaws: Addict. Bonds: Military, Job. Occupation: Junk Dealer

Voice: Posh accent

Attributes [hide]

Dagger Grass, Male Tabaxi Warrior 14
Medium (5'1") Tabaxi, Lawful Evil (CR 14)
Armor Class 12
Hit Points 90 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills History +7, Insight +5
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3

Possessions: 1200 pp. A necklace of small pink pearls (2000 gp). Old masterpiece painting (2400 gp). Large well-done wool tapestry (400 gp). Golden circlet with four aquamarines (2000 gp). 1 Medium magic item.


Social Check DCs


Ombul Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With a patchy chestnut beard and wild chestnut hair. He has a tattooed face.

Personality: While he acts the brute, he is far gentler than he would appear. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: When he was but 5 years old his parents immigrated from the north. His homeland was ravaged by war and he spent much of his life rebuilding it. He then took over the family business and is one of the better Ruler for hire.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother

Ideals: Fighting. Flaws: PTSD. Bonds: Immigrant, Job, Family. Occupation: Ruler

Voice: Aggressive tone

Attributes [hide]

Ombul Goodearth, Male Halfling Fighter 9
Small (3'1") Halfling, True Neutral (CR 9)
Armor Class 13
Hit Points 60 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 14 (+2)8 (-1)
Skills Athletics +3, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +4

Possessions: 1300 gp.


Social Check DCs


Tarhun Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'6", this man is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft blue waves gently in the breeze. He keeps his bronze crest in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He never wears the same outfit twice, unless he absolutely has to.

History: He was born several months after his mother was called into army service. While studying, he fell in love. They married and had a son. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep

Ideals: Artistic. Flaws: Insomniac. Bonds: Rich, Military, In love. Occupation: Server

Voice: Can't modulate volume

Attributes [hide]

Tarhun Kimbatuul, Male Dragonborn Barbarian 1
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 150 gp. Moonstone (80 gp).


Social Check DCs

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