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Advanced [show]


Einkil Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who is wearing the road beaten gear of a warrior, he is not a threatening figure. His hair is greying and his face has many wrinkles. His ears are large.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He comes from a rich western family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A deep hatred of brigands; and someone believes him a fraud

Ideals: Fighting, Disciplined, Justice. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Einkil Ungart, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 11 (+0)8 (-1)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 3 Smokesticks.


Social Check DCs


Oblar Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes, though not visible through his cowl, are gray.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved out north to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Greedy. Bonds: Attractive, Criminal record, Enemies. Occupation: Cartwright

Voice: Australian accent

Attributes [hide]

Oblar Goodbarrel, Male Halfling Sorcerer 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 25 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)16 (+3) 13 (+1)12 (+1)
Skills History +6, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Elven, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: 3000 sp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Gold and topaz bottle stopper cork (400 gp). A necklace of small pink pearls (2000 gp).


Social Check DCs


Orsik Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears brown leather gloves, a brown jacket, and tight pants. Beneath his clothing is a huge mess of scar tissue. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Orsik took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Slave, Rich. Occupation: Doctor

Voice: Farmer accent

Attributes [hide]

Orsik Torunn, Male Dwarf Rogue 11
Medium (3'11") Dwarf, Chaotic Good (CR 11)
Armor Class 13
Hit Points 67 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)13 (+1) 8 (-1)9 (-1)
Skills Athletics +3, History +5
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +5

Possessions: 290 pp. A necklace of small pink pearls (3000 gp). A silver and pearl hairclip (20 gp).


Social Check DCs


Mord Upton, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Map Maker uniform. He has styled his white hair well, parting it to the right. He is very pretty but has cold, dead eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Mord was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Map Maker. He then took over the family business and is one of the better Map Maker for hire.

Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Philantrophist. Bonds: Job, Attractive, Religious. Occupation: Map Maker

Voice: Whispers

Attributes [hide]

Mord Upton, Male Half-Orc Wizard 8
Medium (5'9") Half-Orc, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)9 (-1) 14 (+2)16 (+3)
Skills Athletics +4, Medicine +5
Senses Passive Perception 12
Languages Orc
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1500 gp. White pearl (80 gp). Aquamarine (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zook Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears a simple grey robe with brown stripes complete with hood. He has a slight overbite and is overall scrawny. His hair is blonde and curly. His eyes are brown and beady.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses divination through singing.

History: He was raised by priests from a young age. Zook was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Shepherd

Voice: Australian accent

Attributes [hide]

Zook Oomtrowl, Male Gnome Rogue 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)16 (+3) 13 (+1)15 (+2)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Ignan, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs

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