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Advanced [show]


Dynamic Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'6". He wears a red costume with the symbols of death on his torso, and his gloved hand is found clutching a crossbow. He sports a flattop fur cut. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Guard, but he was a colossal failure. He became a Shoemaker soon after.

Motivation: He doesn't get along with people that don't share his tastes; and sabotage a competitor

Ideals: Optimist, Impeccable. Flaws: Impulsive. Bonds: Military, Job. Occupation: Shoemaker

Voice: Scratchy, weak

Attributes [hide]

Dynamic Paws, Male Tabaxi Paladin 6
Medium (5'6") Tabaxi, Lawful Good (CR 6)
Armor Class 12
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 9 (-1)13 (+1)
Skills Arcana +5, Perception +2
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. Moonstone (70 gp). Deep blue spinel (500 gp). Peridot (70 gp).


Social Check DCs


Gennal Meliamne, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his hair in dreadlocks. His skin is flawless and his hazel eyes scan people very quickly.

Personality: A skeptical and narcissistic man, Gennal's first love is himself. His second love is also himself. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born at the edge of vast mountains. His father was very strict, and drilled into him lessons on being the perfect gentleman. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Ideals: Impeccable, Philantrophist. Bonds: Rich, Attractive, Nature. Occupation: Stableman

Voice: Whispers

Attributes [hide]

Gennal Meliamne, Male Elf Warlock 4
Medium (4'11") Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 600 gp. Jet (60 gp). White pearl (60 gp). Sardonyx (30 gp). Bloodstone (30 gp).


Social Check DCs


Raymond Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dark leathers with embroidery. His hair is long and red with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He likes to make people angry or surprised. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: The child of a Bounty Hunter, who enjoyed hunting, Raymond was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Raymond took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He doesn't get along with people that don't share his tastes; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Criminal record, Nature, In love. Occupation: Layabout

Voice: Can't modulate volume

Attributes [hide]

Raymond Coleman, Male Half-Elf Warrior 5
Medium (5'7") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)13 (+1) 12 (+1)18 (+4)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dain Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tight fitting red shirt and pants. He wears a deerstalker hat to hide his balding. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.

History: He was born to loving parents in a slum to the east. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Pacifist. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Mason

Voice: Booming voice

Attributes [hide]

Dain Aranore, Male Dwarf Fighter 6
Medium (4'5") Dwarf, Lawful Good (CR 6)
Armor Class 11
Hit Points 67 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 19 (+4)16 (+3) 11 (+0)16 (+3)
Skills Arcana +6, Athletics +4
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Sylvan, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 120 pp. 1 Minor magic item.


Social Check DCs


Anverth Turen, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a simple brown robe with green stripes complete with hood. With a patchy blonde beard and wild blonde hair. His green eyes peer out from beneath his broad brown hat.

Personality: Anverth wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: His religion dominates his actions.

Ideals: Athletic, Disciplined, Gifted. Bonds: Rich, Religious. Occupation: Crown-heir

Voice: Jamaican accent

Attributes [hide]

Anverth Turen, Male Gnome Warrior 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs

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