Dean Westcott, Male Human [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. He is physically well-built. His chestnut hair, when down, is lengthy. He has a tattooed face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born to loving parents in a slum to the south. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Ideals: Impeccable. Bonds: Criminal record, Poor, Family, Adventurer. Occupation: Merchant
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp. 1 Masterwork Uncommon Weapon.
John Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a grey broad hat and grey clothes, and he perpetually has his glaive ready. He keeps his brown hair in a pixie cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. Further he is a bit of a stoner and is frequently out of it.
History: John was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He has had some formal dancing training, and achieved minor success. He left for the east, certain he would find work there.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Fighting, Artistic. Flaws: Addict. Bonds: Poor, Immigrant, Job. Occupation: Jeweler
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 350 gp. 1 Chain shirt.
Adrex Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears brown leather gloves, a brown jacket, and tight pants. His rusty crest is lengthy and is close to two feet long. His gold eyes lackadaisically let the world flow into them.
Personality: Overbrimming with self-confidence, Adrex isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Cartwright and found it very stressful. He has set out to sabotage the competition.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Impeccable. Flaws: Hedonist. Bonds: Immigrant, Job, Adventurer. Occupation: Cartwright
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 54 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1000 gp. Golden circlet with four aquamarines (4000 gp). Silver chalice with lapis lazuli gems (110 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp).
Oloric Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is generally shirtless and showing off his tattooed chest. He wears his hair in dreadlocks. His blue eyes dart from person to person to random spaces in the air.
Personality: A deeply religious man he believes everything happens for a reason. He also has developed a complete distrust of the Shipwright profession.
History: He was born to a criminal king-pin and mafia family Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted. Bonds: Religious, Job, Criminal record. Occupation: Fletcher
Voice: Draws out vowels
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 62 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 3000 gp. Alexandrite (300 gp). Azurite (7 gp). Pink pearl (50 gp). Obsidian (7 gp). Hematite (7 gp). Tourmaline (50 gp). Citrine (60 gp). Star rose quartz (60 gp). Eye agate (7 gp). 1 Minor magic item.
Harbek Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is portly but not overly obese. His golden hair is lengthy. He has violet eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. After months of barely getting by, Harbek managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Antagonistic, Insane. Bonds: Criminal record, Rich. Occupation: Carter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp. Blue quartz (7 gp). 1 Superior lock.
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