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NPC Generator

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Advanced [show]


Vrondiss Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown shirt with thin grey vertical stripes and yellow pants. His green crest is kept up in a ponytail inside a top hat. His eyes are likewise red.

Personality: He never swears and excessively uses polite adverbs when speaking. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born at the edge of vast forest. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He desires power and/or immortality; and he is a bit of a kleptomaniac

Ideals: Optimist. Flaws: Shy. Bonds: Nature, Criminal record, Adventurer. Occupation: Knight

Voice: Farmer accent

Attributes [hide]

Vrondiss Lhamboldennish, Male Dragonborn Rogue 2
Medium (6'6") Dragonborn, Lawful Evil (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)14 (+2) 11 (+0)16 (+3)
Skills Nature +4, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 1500 sp. 1 Masterwork studded leather.


Social Check DCs


Seven In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple yellow robe with black stripes complete with hood. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a card on it. His fur is red and very short. His eyes are amber and catlike.

Personality: He is almost excessively polite to everyone, even when angry. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has been saving his money to try and buy his brother's freedom.

Motivation: Several ex partners dislike his way of doing things and want revenge; and an old rival family wants him found

Ideals: Gifted. Flaws: Shy, Secretive. Bonds: Family, Enemies. Occupation: Guard

Voice: Soft and melodious

Attributes [hide]

Seven In the Wind, Male Tabaxi Commoner 5
Medium (6'10") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 10 (+0)12 (+1)
Skills Persuasion +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Old masterpiece painting (900 gp). Cloth of gold vestments (140 gp). Gold and topaz bottle stopper cork (1400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp).


Social Check DCs


Kaladan Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'3" and muscular, this southern man wears tight fighting clothing, which leaves very little to the imagination. His black crest is lengthy. His red eyes lackadaisically let the world flow into them.

Personality: He is calm most of the time but flees social interaction. He is lazy and tries to find solutions quickly.

History: Born in the south to a Body Guard, Kaladan learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Athletic. Flaws: Shy, Lazy. Bonds: Job. Occupation: Body Guard

Voice: Sleepy voice

Attributes [hide]

Kaladan Kerrhylon, Male Dragonborn Fighter 5
Medium (6'3") Dragonborn, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills Athletics +6, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +5

Possessions: Hematite (15 gp). Red garnet (110 gp). 4 Thunderstones.


Social Check DCs


Jocelyn Marlee, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is generally shirtless and showing off his tattooed chest. His hair, while still mostly chestnut, has prominent grey streaks. His violet eyes have a joyful gleam in them most of the time.

Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jocelyn took refuge in the ruined castle and found the beat up club and armor he uses now. He was granted necromantic powers by his dying brother.

Motivation: To clean up the streets; and wants to open a new tavern

Ideals: Gifted. Bonds: Guardian, Adventurer, Nature, Job. Occupation: Doctor

Voice: Jamaican accent

Attributes [hide]

Jocelyn Marlee, Male Human Commoner 10
Medium (6'0") Human, Lawful Neutral (CR 10)
Armor Class 9
Hit Points 38 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)12 (+1) 13 (+1)16 (+3)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +0

Possessions: 190 pp. Cloth of gold vestments (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Embroidered and bejeweled glove (4000 gp). Old masterpiece painting (500 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Veit Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears an entirely tan suit with red socks and a vest with buckled shoes, and sports empty pouches on his belt. His brown hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: Confrontational and typically high on some drug or another. Veit is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was always a brilliant, if unscrupulous mind. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his absent father; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Ugly, Addict, Insane. Bonds: Family. Occupation: Doctor

Voice: Low range voice

Attributes [hide]

Veit Thrahak, Male Dwarf Paladin 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)9 (-1) 14 (+2)11 (+0)
Skills History +1, Nature +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 sp. Azurite (8 gp).


Social Check DCs

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