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NPC Generator

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Advanced [show]


Oskar Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears grey painted combat armor at almost all times. His silver hair is singed and shortened. His eyes are gray and beady.

Personality: Aggressive, abrasive, and angry, Oskar embodies much of what other species detest in the Dwarves. He works hard and plays hard.

History: Gifted from a young age, Oskar studied abroad. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Ugly, Antagonistic, Hedonist. Occupation: Guard

Voice: Hollow voice

Attributes [hide]

Oskar Daraln, Male Dwarf Commoner 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)17 (+3) 13 (+1)8 (-1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Auran, Terran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 350 gp.


Social Check DCs


Halimath Goltorah, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of magic around his neck, and a pickaxe on his belt. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the west. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to work out more often

Ideals: Fighting, Athletic. Bonds: Criminal record, Adventurer, Immigrant. Occupation: Merchant

Voice: Squeaky

Attributes [hide]

Halimath Goltorah, Male Elf Bard 3
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)10 (+0) 16 (+3)15 (+2)
Skills Investigation +2, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. Rhodochrosite (8 gp). Rhodochrosite (8 gp).


Social Check DCs


Shifting On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is muscular with a powerful set of arms. He has dyed his greying brown fur a little too much giving a sharp brown color. His fierce copper eyes like to dwell on things.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a white middle class family as the only child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shifting fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Flaws: Mundane. Bonds: Religious. Occupation: Herbalist

Voice: Australian accent

Attributes [hide]

Shifting On the Water, Male Tabaxi Warlock 10
Medium (5'1") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 52 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 10 (+0)13 (+1) 16 (+3)17 (+3)
Skills Medicine +7, Religion +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +8 / 3d6+4, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134222

Possessions: 1400 gp. Azurite (15 gp). Deep green spinel (40 gp). Aquamarine (200 gp). Zircon (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oskar Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'3", this man typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. His hair is golden, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Oskar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and dwarven compassion

Ideals: Disciplined. Flaws: Insane, Hedonist. Bonds: Attractive, Mentor. Occupation: Interpreter

Voice: Slurs words

Attributes [hide]

Oskar Trueanvil, Male Dwarf Paladin 8
Medium (4'3") Dwarf, Lawful Good (CR 8)
Armor Class 10
Hit Points 71 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 13 (+1)11 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1400 gp. Iolite (80 gp). Tiger eye turquoise (8 gp).


Social Check DCs


Nuraval Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, but even with his fine clothing he looks run-down. His brown hair is long and unkept. His eyes are a pleasant blue.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. The war was a terrible time for him, and Nuraval does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Nuraval and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic. Flaws: Ugly, Antagonistic, Depressed. Bonds: Military. Occupation: Tailor

Voice: Spanish accent

Attributes [hide]

Nuraval Helcral, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 13 (+1)9 (-1)
Skills Intimidation +1, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 360 gp.


Social Check DCs

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