Sweet Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large blue mantle and cape that has been intricately interwoven into his tan robe. He has dyed his greying brown fur a little too much giving a sharp brown color. This copper eyed southerner is not easily forgotten.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: When he was but 8 years old his parents immigrated from the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Disciplined. Flaws: Fearful. Bonds: Immigrant, Attractive, Job. Occupation: Armorer
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 48 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 260 pp. Star rose quartz (80 gp). Rhodochrosite (14 gp). Jacinth (6000 gp). Alexandrite (400 gp). Brown-green garnet (60 gp). Alexandrite (400 gp). Violet garnet (400 gp). Jasper (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Krimp Wentworth, Male Half-Orc [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. His blonde hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Krimp was born in the west. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered west to less war torn lands. He has gone from town to town working and never settling down anywhere, but has fallen for a local Herbalist. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's attracted to the PC; and he would like to get married and retire
Ideals: Joker, Persistence. Flaws: Ugly, PTSD. Bonds: Poor, Has a crush. Occupation: Navigator
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 15)
Armor Class 13
Hit Points 123 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
Possessions: 6000 gp. Golden pearl (110 gp). White opal (700 gp). Star rose quartz (60 gp). Silver pearl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Immeral Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man is well dressed, constantly wearing a green suit, black shirt, and grey tie. His black hair is still thick. This blue eyed easterner is not easily forgotten.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is harsh and unforgiving.
History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. After a long history of fighting, Immeral and his spouse have recently divorced.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Antagonistic, Disease, PTSD. Bonds: Poor. Occupation: Sculptor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 12000 cp.
Norkruuth Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze, and a wedding ring on his right hand. His crest is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Some 6 years later his spouse died after the birth of his son. Heartbroken, Norkruuth never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He is greedy.
Ideals: Joker. Flaws: Secretive. Bonds: Rich, In love, Attractive. Occupation: Farmer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Orc, Elven
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 4000 cp. 3 Antitoxin.
Sweet In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft white waves gently in the breeze. His brown fur is smooth and relatively long. His ears are large.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born into a rich family. Sweet was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Sweet decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Sweet and his spouse have recently divorced.
Motivation: He has money and likes to spend it; and he feels that his past leaves him morally obligated to help
Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record, Adventurer. Occupation: Jeweler
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Auran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
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