Borun Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor, and he perpetually has his lance ready. His head has been shaved. His eyes are a pleasant hazel.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He is the product a well kept family trust fund and as such has never really known need. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Barrister
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 7)
Armor Class 14
Hit Points 42 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Goblin, Infernal
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 3000 sp.
Windy Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear flannel. His orange fur, when down, is lengthy. He wears an eyepatch.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The war was a terrible time for him, and Windy does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. When Windy reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels kind of lost in life.
Ideals: Joker. Flaws: Ugly, Depressed, Disease. Bonds: Military. Occupation: Ploughman
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 58 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 200 gp. Aquamarine (1600 gp). Amethyst (90 gp). Bloodstone (40 gp). 1 Minor magic item.
Darrak Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is black and very short. His eyes are amber and catlike.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born on a small isolated farm. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers.
Flaws: Antagonistic, Fearful. Bonds: Rich, Nature, Family. Occupation: Priest
Voice: Scandinavian accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 300 sp.
Thamior Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair is long and blonde with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Thamior has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he uses money and sex appeal to get what he needs
Ideals: Philantrophist. Flaws: Ugly, Greedy, Disease, Insomniac. Occupation: Unemployed
Voice: Indian accent
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 60 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Goblin, Halfling
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: Tiger eye turquoise (5 gp). Golden yellow topaz (1000 gp). Obsidian (5 gp). Deep blue spinel (1000 gp). Jet (160 gp). Golden pearl (160 gp). Tourmaline (160 gp). Malachite (5 gp). Black star sapphire (1500 gp). Chrysoprase (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dustin Norton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His black hair is cut jaggedly and amateurishly. His eyes are a pleasant blue.
Personality: He is witty, but his monotone delivery comes off as unnerving Further he is a bit of a stoner and is frequently out of it.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dustin took refuge in the old dungeon and found the beat up dagger and armor he uses now. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to work out more often; and wants to open a new tavern
Ideals: Athletic, Joker. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Stylist
Voice: Boston accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 50 gp. Red-brown spinel (140 gp).
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