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Advanced [show]


Gardain Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is lengthy. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Gardain is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gardain was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He has drifted from career to career and currently works as a Baker.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and expand his business

Ideals: Extrovert. Flaws: Ugly, Racist. Bonds: Job, Enemies. Occupation: Baker

Voice: Spits and sputters

Attributes [hide]

Gardain Strakeln, Male Dwarf Expert 10
Medium (4'4") Dwarf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 33 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)16 (+3) 15 (+2)12 (+1)
Skills Arcana +7, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Halfling, Gnome, Elven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 700 gp. Rose (60 gp). Malachite (5 gp). Chrysoberyl (60 gp). Sardonyx (60 gp). Black pearl (400 gp). Lapis lazuli (5 gp).


Social Check DCs


Trym Clive, Male Human [Permalink]

Personal [hide]

Description: He wears a green feathered hat and green clothes. He has a small bristly mustache and wavy black hair. His blue eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is skeptical of what others tell him and is slow to trust.

History: Born in the south his family was never financially stable. His father took him hunting and taught him how to get in the mind of other creatures. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Opinionated. Flaws: Shy. Bonds: Poor, Nature, Adventurer. Occupation: Healer

Voice: Russian accent

Attributes [hide]

Trym Clive, Male Human Expert 11
Medium (6'5") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 44 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 13 (+1)18 (+4)
Skills Acrobatics +6, Perception +5
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +5

Possessions: 2200 gp. Chalcedony (50 gp). Jasper (50 gp). Rhodochrosite (11 gp). Fire opal (500 gp). Fire opal (500 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oloric Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his blonde hair in a flapper bob. His violet eyes dart from person to person to random spaces in the air.

Personality: He is almost excessively polite to everyone, even when angry. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born in the south to a Shepherd, Oloric learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. Oloric was left his mother's suit of armor and trained in its use and care. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.

Motivation: He would like to get married and retire; and wants his loneliness to end

Ideals: Artistic. Flaws: Shy. Bonds: Job, Military, Has a crush. Occupation: Shepherd

Voice: Can't modulate volume

Attributes [hide]

Oloric Goblinbane, Male Dwarf Ranger 3
Medium (4'4") Dwarf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)14 (+2) 10 (+0)11 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp.


Social Check DCs


Kerkad Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered grey stockings. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his scarlet crest up. His eyes are likewise gold. His teeth are white and perfect.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many illithids want him driven away; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Roofer

Voice: Stutters

Attributes [hide]

Kerkad Jharthraxyn, Male Dragonborn Cleric 9
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)9 (-1) 9 (-1)11 (+0)
Skills Medicine +2, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 16000 sp. Jasper (20 gp). Onyx (20 gp).


Social Check DCs


Gennal Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a red tunic with blue highlights, and long white pants that bunch up around his shoes. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is overprotective of those who hire his services. He has a minor phobia of water and hates getting wet.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gennal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Elven artifacts is his passion.

Flaws: Ugly, Fearful. Bonds: Guardian, Immigrant, Adventurer. Occupation: Map Maker

Voice: Sounds elderly

Attributes [hide]

Gennal Ethanasath, Male Elf Wizard 3
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp.


Social Check DCs

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