Fibblestib Offund, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a white shirt with thin red vertical stripes and black pants. His hair is chestnut and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Always inclined to offer people food he seems plenty friendly. He is lazy, self-centered, vain, and jealous.
History: He was born several months after his father was called into army service. He dropped out of school before completing his studies. He used his abilities to travel the world and help people.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist, Logical. Flaws: Insane, Selfish. Bonds: Military. Occupation: Carter
Voice: Sensual and smooth
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 14)
Armor Class 12
Hit Points 60 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 |
Possessions: 500 pp. Black star sapphire (600 gp). Malachite (8 gp). Onyx (70 gp). Pink pearl (130 gp). Rhodochrosite (8 gp). Black pearl (900 gp). Jade (130 gp). Banded agate (8 gp). Smoky quartz (70 gp). Jasper (70 gp). Black pearl (900 gp). 1 Medium magic item.
Chay Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man has the majority of his body covered in plate. His black hair is thinning but still full. His hazel eyes dart from person to person.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting. Flaws: Shy. Bonds: Poor, Slave. Occupation: Tanner
Voice: Jamaican accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 210 gp. Rose (50 gp). 1 Chain shirt.
Harvest Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses in white turtlenecks beneath a blue coat with black slacks. His fur is cinnamon, silky, and of moderate length. His eyes are amber and catlike.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Athletic, Joker, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Mason
Voice: Gruff and masculine
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 310 gp. Coral (160 gp). White pearl (160 gp). Jade (160 gp). 1 Masterwork Common Melee.
Gale In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He sports tan clothing, slightly heavier than average wear. He keeps his cinnamon fur in a flapper bob. His amber eyes lackadaisically let the world flow into them.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in a small village he learned the ways of the warrior from his mother. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and find a way to reverse the transformation of his sister
Ideals: Fighting. Flaws: Depressed. Bonds: Family, Nature, Rich. Occupation: Assassin
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Morkral Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tan coat over a white low-cut shirt, and a top hat upon his head. His hair, while still mostly white, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: Aggressive, abrasive, and angry, Morkral embodies much of what other species detest in the Dwarves. He receives visions of the future at random moments
History: He got into the Spy business at a young age. His childhood dream was to be a Dilettante, but he was a colossal failure. He has worked as a Spy like his mother before him.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant. Occupation: Spy
Voice: Spanish accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 50 gp. Obsidian (4 gp). Aquamarine (600 gp). 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!