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Advanced [show]


Ahrim Aid, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear red pants and tee shirts. His long chestnut hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He comes from a rich eastern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and to get a good night's sleep

Ideals: Optimist, Fighting. Flaws: Insomniac. Bonds: Nature, Rich. Occupation: Dilettante

Voice: Jamaican accent

Attributes [hide]

Ahrim Aid, Male Tiefling Warrior 6
Medium (6'6") Tiefling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)15 (+2) 9 (-1)15 (+2)
Skills Stealth +4, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Beckwith, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a tight fitting violet shirt and pants. He is tall, broad shouldered and powerfully built. His silver hair is matted, messy, and big. His hazel eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Wymar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wymar. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Addict, Disease. Bonds: Slave, Criminal record. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Wymar Beckwith, Male Human Aristocrat 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)10 (+0) 14 (+2)12 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1800 sp. 1 Breastplate.


Social Check DCs


Dimble Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a small bristly mustache and wavy blonde hair. His eyes are amber and catlike.

Personality: Dimble hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He also hits on women, regardless of circumstances.

History: Sold as a small child to a wizard, Dimble was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal dancing training, and achieved minor success. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC; and he wants to meet his childhood hero

Ideals: Artistic. Bonds: Adventurer, Immigrant, Has a crush, Mentor. Occupation: Fletcher

Voice: Relaxed voice

Attributes [hide]

Dimble Horcusporcus, Male Gnome Expert 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)11 (+0) 12 (+1)16 (+3)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Zircon (20 gp). Star rose quartz (20 gp). Deep green spinel (120 gp). Golden yellow topaz (200 gp).


Social Check DCs


Nalral Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a moderate pudge and is not very fit. His auburn hair is kept up in a ponytail inside a top hat. His green eyes peer out from beneath his top pastel hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He enjoys reading and quiet.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Nalral was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Regain custody of his son; and he wants revenge against gnolls

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Poor, Enemies, Family. Occupation: Spy

Voice: Shortens vowels

Attributes [hide]

Nalral Strongheart, Male Dwarf Paladin 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)15 (+2) 10 (+0)10 (+0)
Skills Arcana +4
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Nicholas Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a pastel vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He wears his white hair down. He has green eyes and a pastel hat with a black feather.

Personality: Nicholas wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised by priests from a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Disciplined. Flaws: Insane, Secretive. Bonds: Religious, Mentor. Occupation: Beggar

Voice: Speaks in third person

Attributes [hide]

Nicholas Cumberbatch, Male Human Commoner 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +1, Survival +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +4

Possessions: 40 pp.


Social Check DCs

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