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Advanced [show]


Kildrak Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is generally shirtless and showing off his tattooed chest. His moppish brown hair is in a traditional bowl cut. His hazel eyes dart from person to person.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. The war was a terrible time for him, and Kildrak does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Kildrak took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Justice, Gifted, Logical. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Kildrak Daerdahk, Male Dwarf Expert 12
Medium (4'5") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 99 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 19 (+4)14 (+2) 11 (+0)12 (+1)
Skills Arcana +6, Investigation +6
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Orc
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 3000 gp. Golden circlet with four aquamarines (5000 gp). A necklace of small pink pearls (5000 gp).


Social Check DCs


Kyle Watson, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He has moderate length white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Kyle was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Kyle's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Ugly, Selfish, Antagonistic. Bonds: Military, Slave. Occupation: Server

Voice: Cold and demanding tone

Attributes [hide]

Kyle Watson, Male Human Expert 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)12 (+1) 10 (+0)9 (-1)
Skills Performance +1, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Theobald Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His silver hair is still thick. His ears are large.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a Map Maker, his father struggled to pay the bills. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Theobald's homeland. Theobald decided to take the middle way and become a bodyguard. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and he would like to get married and retire

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Immigrant, Poor. Occupation: Marshal

Voice: Spanish accent

Attributes [hide]

Theobald Marlee, Male Human Sorcerer 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Auran, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 500 sp. Moonstone (70 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Ar-Gul Cromwell, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft tan waves gently in the breeze. He wears a deerstalker hat to hide his balding. His violet unseeing eyes seem to look past you.

Personality: Ar-Gul is depressed about a lot of things. He tends to be a nihilist. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Extrovert, Gifted. Flaws: Disease, Depressed. Bonds: Rich. Occupation: Layabout

Voice: Excited and jittery

Attributes [hide]

Ar-Gul Cromwell, Male Half-Orc Commoner 1
Medium (5'10") Half-Orc, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)8 (-1) 16 (+3)9 (-1)
Skills Animal Handling +5, Arcana +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Altho Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears grey trousers with brown and green striped suspenders. He wears various colorful collared shirts. He keeps his auburn hair in a flapper bob. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Altho was born the youngest of three triplets. His first spouse was a Weaver, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He tends to his Painter job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and to reunite with his absent father

Ideals: Joker. Flaws: Addict. Bonds: Poor, Job, Family. Occupation: Painter

Voice: Can't modulate volume

Attributes [hide]

Altho Reedfellow, Male Halfling Warrior 2
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)15 (+2) 8 (-1)13 (+1)
Skills Athletics +1, Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4

Possessions: Chrysoberyl (160 gp). Sard (80 gp). 1 Average lock.


Social Check DCs

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